Research Profile

Conor Linehan

Biography

I am a Senior Lecturer in Applied Psychology at University College Cork, Ireland, where I am a member of the People and Technology research group. I hold BA and PhD degrees in Psychology from Maynooth University. My research expertise lies in the design and evaluation of technology for the promotion of education, health and wellbeing. I have worked on diverse research projects, investigating the design of educational games, pervasive games, vision therapy programmes, sleep monitors, and online mental health interventions.

You can find and download all of my publications via my Google Scholar profile
https://scholar.google.com/citations?user=KXZj4J0AAAAJ&hl=en&oi=ao

Research Interests

Human Computer interaction
Interaction Design
Game Design
Serious Games
Gamification
Persuasive Technology

The types of activities that I typically undertake can be roughly described as:
1)   Identifying and undertaking technology design processes sensitive to, and reflective of, the values of end users and stakeholders;
2)   Designing interventions that thoughtfully implement findings of both design research and psychological research;
3)   Designing novel, challenging and provocative user experiences;

A lot of my research has considered these questions in the context of projects focused on the design of video games, and I have a great interest in understanding how to design interesting games.

Research Grants

 ProjectFunding
Body
Start DateEnd DateAward
Grassroots WavelengthHorizon 202008-JAN-1831-DEC-20€1,997,317.25
Mi-Understanding Substance ExperimentationOther: Not Listed01-AUG-1730-JUN-20€118,930.25
To create an innovative e-book platform.Enterprise Irl13-JUN-1631-MAY-17€6,500.00
ComplianceManager-A Moodle-based Learning Management System (LMS)Enterprise Irl16-JAN-1530-JUN-18€6,500.00
Translating visual neuroscience into special education: Developing a visual search tool for rehabilitating field loss in childrenMedical Research Council12-OCT-1203-MAR-15€170,000.00
ENACT: Exploiting social Networks to Augment Cognitive behavioural TherapyEconomic & Social Research Council (UK)01-OCT-1031-MAR-13€630,000.00

Publications

Book Chapters

 YearPublication
(2018)'Reorienting Geolocation Data through Mischievous Design'
Kirman, B., Linehan, C. and Lawson, S. (2018) 'Reorienting Geolocation Data through Mischievous Design' In: M. Blythe and A. Monk (eds). Funology 2nd edition. Berlin: Springer.   [Details]
(2018)'Involving players with special needs in Games User Research'
Gerling, Kathrin and Linehan, Conor and Mandryk, Regan (2018) 'Involving players with special needs in Games User Research' In: Oxford University Press. [Details]
(2018)'Reorienting Geolocation Data Through Mischievous Design'
Kirman, Ben and Linehan, Conor and Lawson, Shaun (2018) 'Reorienting Geolocation Data Through Mischievous Design' In: Springer, Cham. [Details]
(2018)'Playful Research Fiction: A Fictional Conference'
Kirman, Ben and Lindley, Joseph and Blythe, Mark and Coulton, Paul and Lawson, Shaun and Linehan, Conor and Maxwell, Deborah and O’Hara, Dan and Sturdee, Miriam and Thomas, Vanessa (2018) 'Playful Research Fiction: A Fictional Conference' In: Springer, Cham. [Details]
(2015)'Gamification as behavioral psychology'
Linehan, Conor and Kirman, Ben and Roche, Bryan (2015) 'Gamification as behavioral psychology' In: MIT Press. [Details]
(2014)'Teaching group decision making skills to emergency managers via digital games'
Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben and Haferkamp, Nina and Kr\"amer, Nicole C and Schembri, Massimiliano and Nigrelli, Maria Luisa (2014) 'Teaching group decision making skills to emergency managers via digital games' In: IGI Global. [Details]
(2018)'Involving players with special needs in Games User Research'
Gerling, Kathrin; Linehan, Conor; Mandryk, Regan (2018) 'Involving players with special needs in Games User Research' In: Drachen, Anders; Mirza-Babaei, Pejman; Nacke, Lennart (eds). Games User Research. OXFORD: Oxford University Press.   [DOI] [Full Text] [Details]
(2018)'Playful Research Fiction: a Fictional Conference'
Kirman, B., Lindley, J., Blythe, M., Coulton, P., Lawson, S., Linehan, C., Maxwell, D., O’Hara, D., Sturdee, M., Thomas, V. (2018) 'Playful Research Fiction: a Fictional Conference' In: M. Blythe and A. Monk (eds). Funology 2: From Usability to Enjoyment. Berlin: Springer.   [Details]
(2018)'Involving Special Populations in Games User Research'
Gerling, K., Linehan, C., Mandryk, R. (2018) 'Involving Special Populations in Games User Research' In: A. Drachen, L. Nacke and P. Mirza-Babei (eds). Handbook of Games User Research. Oxford: Oxford University Press.   [Details]
(2015)'Gamification as behavioral psychology'
Linehan, Conor; Kirman, Ben; Roche, Bryan (2015) 'Gamification as behavioral psychology' In: Walz, Steffen P.; Deterding, Sebastian (eds). The Gameful World: Approaches, Issues, Applications. Cambridge, MA, USA: MIT Press.   [Full Text] [Details]
(2011)'Teaching group decision making skills to emergency managers via digital games'
Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben and Haferkamp, Nina and Kr\"amer, Nicole C and Schembri, Massimiliano and Nigrelli, Maria Luisa (2011) 'Teaching group decision making skills to emergency managers via digital games' In: Crisis Management: Concepts, Methodologies, Tools, and Applications. Germany: IGI Global. [Details]

Peer Reviewed Journals

 YearPublication
(2020)'Smartphone monitoring of participants’ engagement with home practice during mindfulness-based stress reduction: Observational study'
Parsons, Christine E.; Madsen, Maria A.; Jensen, Kasper Løvborg; Kæseler, Simon; Fjorback, Lone Overby; Piet, Jacob; Roepstorff, Andreas; Linehan, Conor (2020) 'Smartphone monitoring of participants’ engagement with home practice during mindfulness-based stress reduction: Observational study'. Jmir Ment Health, 7 (1):e14467-1-e14467-12   [DOI] [Full Text] [Details]
(2019)'Handing over the keys: a qualitative study of the experience of automation in driving'
Linehan, Conor; Murphy, Gillian; Hicks, Kieran; Gerling, Kathrin; Morrissey, Kellie (2019) 'Handing over the keys: a qualitative study of the experience of automation in driving'. International Journal Of Human–Computer Interaction, :1-12   [DOI] [Full Text] [Details]
(2018)'Evaluation of the efficacy of 'Eyelander': a therapeutic video game for children and young people with homonymous visual field loss'
Waddington, J. Linehan, C., Gerling, K.M., Hodgson, T.E. et al., (2018) 'Evaluation of the efficacy of 'Eyelander': a therapeutic video game for children and young people with homonymous visual field loss'. Neurorehabilitation and neural repair, [Details]
(2018)'Strengthening gamification studies: current trends and future opportunities of gamification research'
Rapp, Amon; Hopfgartner, Frank; Hamari, Juho; Linehan, Conor; Cena, Federica (2018) 'Strengthening gamification studies: current trends and future opportunities of gamification research'. International Journal of Human-Computer Studies,   [DOI] [Full Text] [Details]
(2018)'Evaluation of ‘Eyelander’: a video game designed to engage children and young people with homonymous visual field loss in compensatory training'
Waddington, Jonathan; Linehan, Conor; Gerling, Kathrin; Williams, Cathy; Robson, Leonie; Ellis, Richard; Hodgson, Timothy (2018) 'Evaluation of ‘Eyelander’: a video game designed to engage children and young people with homonymous visual field loss in compensatory training'. Journal of Visual Impairment and Blindness, 112 (6):717-730   [DOI] [Full Text] [Details]
(2016)'Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts'
Gerling, Kathrin M.; Linehan, Conor; Kirman, Ben; Kalyn, Michael R.; Evans, Adam B.; Hicks, Kieran C. (2016) 'Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts'. International Journal of Human-Computer Studies, 94 :64-73 [DOI] [Full Text] [Details]
(2014)'Emotional Wellbeing'
Piper, Whereas and others (2014) 'Emotional Wellbeing'. International Journal of Human-Computer Studies, 72 :627-628 [Details]
(2012)'Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security'
Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) 'Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security'. Personal and Ubiquitous Computing, 16 (6):767-775 [Full Text] [Details]
(2011)'Training disaster communication by means of serious games in virtual environments'
Haferkamp, Nina and Kraemer, Nicole C and Linehan, Conor and Schembri, Massimiliano (2011) 'Training disaster communication by means of serious games in virtual environments'. Entertainment Computing, 2 (2):81-88 [Details]
(2011)'A derived relations analysis of approach-avoidance conflict: Implications for the behavioral analysis of human anxiety'
Gannon, Steven and Roche, Bryan and Kanter, Jonathan W and Forsyth, John P and Linehan, Conor (2011) 'A derived relations analysis of approach-avoidance conflict: Implications for the behavioral analysis of human anxiety'. The Psychological Record, 61 (2) [Details]

Conference Publications

 YearPublication
(2019)HTTF 2019: Proceedings of the Halfway to the Future Symposium 2019
Linehan, Conor; Kirman, Ben (2019) Imagining the Cool-ag: Or, Freedom Considered Harmful HTTF 2019: Proceedings of the Halfway to the Future Symposium 2019 Nottingham, United Kingdom, , 19-NOV-19 - 20-NOV-19   [DOI] [Full Text] [Details]
(2018)ECIS 2018 - Beyond Digitization – Facets of Socio-Technical Change
Organ, Damien; Dick, Samantha; Hurley, Caroline; Heavin, Ciara; Linehan, Conor; Dockray, Samantha; Davoren, Martin; Byrne, Michael (2018) A systematic review of user-centred design practices in illicit substance use interventions for higher education students ECIS 2018 - Beyond Digitization – Facets of Socio-Technical Change Portsmouth, UK, , 23-JUN-18 - 28-JUN-18 [Full Text] [Details]
(2018)2018 CHI Conference on Human Factors in Computing Systems
Feltwell, Tom; Lawson, Shaun; Encinas, Enrique; Linehan, Conor; Kirman, Ben; Maxwell, Deborah; Jenkins, Tom; Kuznetsov, Stacey (2018) Grand visions for post-capitalist human-computer interaction 2018 CHI Conference on Human Factors in Computing Systems Montreal QC, Canada, , 21-APR-18 - 26-APR-18 , pp.1-8 [DOI] [Full Text] [Details]
(2018)European Conference on Information Systems 2018: Beyond Digitization-Facets of Socio-Technical Change
Organ, Damien and Dick, Samantha and Hurley, Caroline and Heavin, Ciara and Linehan, Conor and Dockray, Samantha and Davoren, Martin and Byrne, Michael (2018) A systematic review of user-centred design practices in illicit substance use interventions for higher education students European Conference on Information Systems 2018: Beyond Digitization-Facets of Socio-Technical Change [Details]
(2018)Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
Feltwell, Tom and Lawson, Shaun and Encinas, Enrique and Linehan, Conor and Kirman, Ben and Maxwell, Deborah and Jenkins, Tom and Kuznetsov, Stacey (2018) Grand Visions for Post-Capitalist Human-Computer Interaction Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems [Details]
(2017)Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
Marshall, Joe and Linehan, Conor (2017) Misrepresentation of health research in exertion games literature Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems , pp.4899-4910 [Details]
(2017)Proceedings of the 21st International Academic Mindtrek Conference
Foster, Derek and Kirman, Ben and Linehan, Conor and Lawson, Shaun (2017) The role of social media in artisanal production: a case of craft beer Proceedings of the 21st International Academic Mindtrek Conference , pp.184-193 [Details]
(2017)Of mice and mental health: facilitating dialogue between basic and clinical neuroscientists
Parsons, Christine and Jensen, Kasper L\ovborg and Linehan, Conor and Petersen, Mikkel and Fjorback, Lone Overby and Craske, Michelle G and Roepstorff, Andreas (2017) Deploying innovations in wearable technology to gain insight into clinical disorders and their treatment Of mice and mental health: facilitating dialogue between basic and clinical neuroscientists [Details]
(2017)Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
Gerling, Kathrin and Wallner, Guenter and Mirza-Babaei, Pejman and Shearer, John and Linehan, Conor and Hicks, Kieran (2017) Exploiting Players?: Critical Reflections on Participation in Game Development Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play , pp.653-655 [Details]
(2017)Proceedings of the 2017 CHI conference extended abstracts on human factors in computing systems
Linehan, Conor and Kirman, Ben (2017) MC hammer presents: the hammer of transformative nostalgification-designing for engagement at scale Proceedings of the 2017 CHI conference extended abstracts on human factors in computing systems , pp.735-746 [Details]
(2017)Paper presented at the 1st GetAMoveOn Annual Symposium
Marshall, Joe and Linehan, Conor (2017) A Scoping Review of Exertion Game Research in 2017 Paper presented at the 1st GetAMoveOn Annual Symposium [Details]
(2017)Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Marshall, Joe and Linehan, Conor and Spence, Jocelyn and Rennick Egglestone, Stefan (2017) Throwaway citation of prior work creates risk of bad HCI research Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems , pp.827-836 [Details]
(2017)Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Marshall, Joe and Linehan, Conor and Spence, Jocelyn C and Rennick Egglestone, Stefan (2017) A little respect: four case studies of HCI's disregard for other disciplines Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems , pp.848-857 [Details]
(2017)Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Visani Scozzi, Monica and Iacovides, Ioanna and Linehan, Conor (2017) A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games Proceedings of the Annual Symposium on Computer-Human Interaction in Play , pp.217-228 [Details]
(2017)International Conference on Advances in Computer Entertainment
Hicks, Kieran and Gerling, Kathrin and Dickinson, Patrick and Linehan, Conor and Gowen, Carl (2017) Leveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer games International Conference on Advances in Computer Entertainment , pp.187-201 [Details]
(2017)Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems
Feltwell, Tom and Wood, Gavin and Linehan, Conor and Lawson, Shaun (2017) An augmented reality game using face recognition technology Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems , pp.44-49 [Details]
(2016)ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016)
Rapp, Amon and Cena, Federica and Hopfgartner, Frank and Hamari, Juho and Linehan, Conor (2016) Fictional game elements 2016 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016) [Details]
(2016)Proceedings of the 2016 chi conference on human factors in computing systems
Marshall, Joe and Linehan, Conor and Hazzard, Adrian (2016) Designing brutal multiplayer video games Proceedings of the 2016 chi conference on human factors in computing systems , pp.2669-2680 [Details]
(2016)Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
Gerling, Kathrin and Hicks, Kieran and Kalyn, Michael and Evans, Adam and Linehan, Conor (2016) Designing movement-based play with young people using powered wheelchairs Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems , pp.4447-4458 [Details]
(2016)Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
Rapp, Amon and Cena, Federica and Hopfgartner, Frank and Hamari, Juho and Linehan, Conor (2016) Fictional game elements: Critical perspectives on gamification design Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts , pp.373-377 [Details]
(2016)Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
Jamison-Powell, Sue and Briggs, Pam and Lawson, Shaun and Linehan, Conor and Windle, Karen and Gross, Harriet (2016) PS. I Love You: Understanding the Impact of Posthumous Digital Messages Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems , pp.2920-2932 [Details]
(2016)Proceedings of the SEACHI 2016 on Smart Cities for Better Living with HCI and UX
Pham, Long and Linehan, Conor (2016) Crowdsourcing: Tackling challenges in the engagement of citizens with smart city initiatives Proceedings of the SEACHI 2016 on Smart Cities for Better Living with HCI and UX , pp.28-31 [Details]
(2015)DiGRA Conference Extended Abstracts
Kirman, Ben and Feltwell, Tom and Linehan, Conor and others (2015) Player superstition as a design resource DiGRA Conference Extended Abstracts [Details]
(2015)Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
Marshall, Joe and Loesche, Frank and Linehan, Conor and Johnson, Daniel and Martelli, Bruno (2015) Grand Push Auto: A car based exertion game Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play , pp.631-636 [Details]
(2015)Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
Hicks, Kieran and Gerling, Kathrin and Kirman, Ben and Linehan, Conor and Dickinson, Patrick (2015) Exploring Twitter as a game platform; strategies and opportunities for microblogging-based games Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play , pp.151-161 [Details]
(2015)Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
Gerling, Kathrin M and Mandryk, Regan L and Linehan, Conor (2015) Long-term use of motion-based video games in care home settings Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems , pp.1573-1582 [Details]
(2015)Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
Linehan, Conor and Harrer, Sabine and Kirman, Ben and Lawson, Shaun and Carter, Marcus (2015) Games against health: a player-centered design philosophy Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems , pp.589-600 [Details]
(2015)Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
Lawson, Shaun and Kirman, Ben and Linehan, Conor and Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems , pp.2663-2672 [Details]
(2015)Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
Waddington, Jonathan and Linehan, Conor and Gerling, Kathrin and Hicks, Kieran and Hodgson, Timothy L (2015) Participatory design of therapeutic video games for young people with neurological vision impairment Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems , pp.3533-3542 [Details]
(2014)CHI PLAY 2014 Workshop on Participatory Design for Serious Game Design
Gerling, Kathrin and Linehan, Conor (2014) Exploring Player Abilities to Create Challenging Games: When Participatory Design Exposes Vulnerability CHI PLAY 2014 Workshop on Participatory Design for Serious Game Design [Details]
(2014)International Conference: Aging and Society
Vos, Jolien and Windle, Karen and Siriwardena, Niro and Linehan, Conor and others (2014) Cast adrift in the care system? A systematic scoping review of care navigation for older people with multimorbidity International Conference: Aging and Society , pp.7-8 [Details]
(2014)Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems
Linehan, Conor and Waddington, Jonathan and Hodgson, Timothy L and Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems , pp.1207-1212 [Details]
(2014)Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content \& Services
Foster, Derek and Linehan, Conor and Lawson, Shaun (2014) Effects of group performance feedback and goal-setting in an organisational energy intervention Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content \& Services , pp.57-65 [Details]
(2014)Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video
Doughty, Mark and Lawson, Shaun and Linehan, Conor and Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video , pp.55-62 [Details]
(2014)CHI'14 Extended Abstracts on Human Factors in Computing Systems
Linehan, Conor and Kirman, Ben J and Reeves, Stuart and Blythe, Mark A and Tanenbaum, Joshua G and Desjardins, Audrey and Wakkary, Ron (2014) Alternate endings: using fiction to explore design futures CHI'14 Extended Abstracts on Human Factors in Computing Systems , pp.45-48 [Details]
(2014)Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
Linehan, Conor and Bellord, George and Kirman, Ben and Morford, Zachary H and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play , pp.181-190 [Details]
(2013)International Conference on Advances in Computer Entertainment Technology
Linehan, Conor and Bull, Nick and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments International Conference on Advances in Computer Entertainment Technology , pp.123-137 [Details]
(2013)International Conference on Advances in Computer Entertainment Technology
Rowland, Duncan and Linehan, Conor and Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions International Conference on Advances in Computer Entertainment Technology , pp.215-229 [Details]
(2011)Proceedings of the SIGCHI conference on human factors in computing systems
Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail (2011) Practical, appropriate, empirically-validated guidelines for designing educational games Proceedings of the SIGCHI conference on human factors in computing systems , pp.1979-1988 [Details]
(2011)2011 IEEE Third International Conference on Privacy, Security, Risk and Trust and 2011 IEEE Third International Conference on Social Computing
Foster, Derek and Kirman, Ben and Linehan, Conor and Lawson, Shaun and Mills, Daniel and Ellis, Sarah and Zulch, Helen (2011) I Can Haz Emoshuns?--Understanding Anthropomorphosis of Cats among Internet Users 2011 IEEE Third International Conference on Privacy, Security, Risk and Trust and 2011 IEEE Third International Conference on Social Computing , pp.712-715 [Details]
(2010)Proceedings of the 28th of the International Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA'10)
Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating Proceedings of the 28th of the International Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA'10) [Details]
(2010)Proceedings of the SIGCHI conference on human factors in computing systems
Kirman, Ben and Lawson, Shaun and Linehan, Conor and Martino, Francesco and Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on facebook through enhanced socio-contextual information Proceedings of the SIGCHI conference on human factors in computing systems , pp.1753-1756 [Details]
(2009)2009 Conference in Games and Virtual Worlds for Serious Applications
Linehan, Conor and Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for'soft skills' training 2009 Conference in Games and Virtual Worlds for Serious Applications , pp.182-185 [Details]
(2009)Proceedings of the 39th Conference of the Society for the Advancement of Games \& Simulations in Education and Training
Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben and others (2009) There's no ¿I' in ¿Emergency Management Team: ' Designing and evaluating a serious game for training emergency managers in group decision making skills Proceedings of the 39th Conference of the Society for the Advancement of Games \& Simulations in Education and Training , pp.20-27 [Details]
(2009)2009 International Conference on Computational Science and Engineering
Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Gaming on and off the social graph: The social structure of facebook games 2009 International Conference on Computational Science and Engineering , pp.627-632 [Details]
(2017)ACM SIGCHI Annual Conference on Human Factors in Computing Systems (CHI 2017)
Marshall, Joe; Linehan, Conor; Spence, Jocelyn C.; Rennick Egglestone, Stefan (2017) A Little Respect: Four Case Studies of HCI's Disregard for Other Disciplines ACM SIGCHI Annual Conference on Human Factors in Computing Systems (CHI 2017) Denver, Colorado, USADenver, Colorado, USA, , 06-MAY-17 - 11-MAY-17 , pp.848-857 [DOI] [Full Text] [Details]
(2017)ACM Mindtrek conference 2017
Foster, D., Kirman, B., Linehan, C. and Lawson, S (2017) The Role of Social Media in Artisanal Production: A Case of Craft Beer ACM Mindtrek conference 2017 , pp.184-193 [Details]
(2017)ACM Conference on Human Factors in Computing Systems (CHI 2017)
Marshall, Joe; Linehan, Conor (2017) Misrepresentation of Health Research in Exertion Games Literature ACM Conference on Human Factors in Computing Systems (CHI 2017) Denver, Colorado, USA, , 06-MAY-17 - 11-MAY-17 , pp.4899-4910 [DOI] [Full Text] [Details]
(2017)ACM CHI PLAY 2017
Visani Scozzi, M., Linehan, C. and Iacovides, J. (2017) A mixed method approach for evaluating and improving the design of learning in puzzle games ACM CHI PLAY 2017 , pp.217-228 [Details]
(2017)ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017)
Gerling, Kathrin; Wallner, Guenter; Mirza-Babaei, Pejman; Shearer, John; Linehan, Conor; Hicks, Kieran (2017) Exploiting Players?: Critical Reflections on Participation in Game Development ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017) Amsterdam, The Netherlands, , 15-OCT-17 - 18-OCT-17 , pp.653-655 [DOI] [Full Text] [Details]
(2017)ACM SIGCHI Conference on Designing Interactive Systems (DIS 2017)
Feltwell, Tom; Wood, Gavin; Linehan, Conor; Lawson, Shaun (2017) An Augmented Reality Game using Face Recognition Technology ACM SIGCHI Conference on Designing Interactive Systems (DIS 2017) Edinburgh, Scotland, , 10-JUN-17 - 14-JUN-17 , pp.44-49 [DOI] [Full Text] [Details]
(2017)ACM CHI Conference on Human Factors in Computing Systems (CHI 2017)
Linehan, Conor; Kirman, Ben (2017) MC Hammer Presents: The Hammer of Transformative Nostalgification-Designing for Engagement at Scale ACM CHI Conference on Human Factors in Computing Systems (CHI 2017) Denver, Colorado, USA, , 06-MAY-17 - 11-MAY-17 , pp.735-746 [DOI] [Full Text] [Details]
(2017)ACM CHI Conference on Human Factors in Computing Systems (CHI 2017)
Marshall, Joe; Linehan, Conor; Spence, Jocelyn; Rennick Egglestone, Stefan (2017) Throwaway citation of prior work creates risk of bad HCI research ACM CHI Conference on Human Factors in Computing Systems (CHI 2017) Denver, Colorado, USA, , 06-MAY-17 - 11-MAY-17 , pp.827-836 [DOI] [Full Text] [Details]
(2016)ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016)
Rapp, Amon; Cena, Federica; Hopfgartner, Frank; Hamari, Juho; Linehan, Conor (2016) Fictional game elements 2016 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016) Austin, Texas, US, , 16-OCT-16 - 19-OCT-16 , pp.1-4   [Full Text] [Details]
(2016)34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016
Marshall, J;Linehan, C;Hazzard, A (2016) Designing Brutal Multiplayer Video Games 34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016 , pp.2669-2680 [DOI] [Full Text] [Details]
(2016)34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016
Gerling, K;Hicks, K;Kalyn, M;Evans, A;Linehan, C (2016) Designing Movement-based Play With Young People Using Powered Wheelchairs 34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016 , pp.4447-4458 [DOI] [Full Text] [Details]
(2016)34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016
Jamison-Powell, S;Briggs, P;Lawson, S;Linehan, C;Windle, K;Gross, H (2016) PS. I Love You: Understanding the Impact of Posthumous Digital Messages 34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016 , pp.2920-2932 [DOI] [Full Text] [Details]
(2015)2015 Annual Symposium on Computer-Human Interaction in Play
Hicks, K., Gerling, K., Kirman, B., Linehan, C. and Dickinson, P. (2015) Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games 2015 Annual Symposium on Computer-Human Interaction in Play   [DOI] [Details]
(2015)ACM CHI 2015 Extended Abstracts
Linehan, Conor and Harrer, Sabine and Kirman, Ben and Lawson, Shaun and Carter, Marcus and others (2015) Games against health: a player-centered design philosophy ACM CHI 2015 Extended Abstracts [Details]
(2014)CHI'14 Extended Abstracts on Human Factors in Computing Systems
Linehan, Conor and Waddington, Jonathan and Hodgson, Timothy L and Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment CHI'14 Extended Abstracts on Human Factors in Computing Systems , pp.1207-1212 [Details]
(2013)Advances in Computer Entertainment (ACE 2013)
Linehan, Conor and Bull, Nick and Kirman, Ben (2013) Designing pervasive games that play with the social rules of built environments Advances in Computer Entertainment (ACE 2013) , pp.123-137 [Details]
(2013)Advances in Computer Entertainment (ACE 2013)
Rowland, Duncan and Linehan, Conor and Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions Advances in Computer Entertainment (ACE 2013) , pp.215-229 [Details]
(2013)CHI'13 Extended Abstracts on Human Factors in Computing Systems
Kirman, Ben and Linehan, Conor and Lawson, Shaun and O'Hara, Dan (2013) CHI and the future robot enslavement of humankind: a retrospective CHI'13 Extended Abstracts on Human Factors in Computing Systems , pp.2199-2208 [Details]
(2012)Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Foster, Derek and Lawson, Shaun and Wardman, Jamie and Blythe, Mark and Linehan, Conor (2012) Watts in it for me?: design implications for implementing effective energy interventions in organisations Proceedings of the SIGCHI Conference on Human Factors in Computing Systems , pp.2357-2366 [Details]
(2012)CHI'12 Extended Abstracts on Human Factors in Computing Systems
Coyle, David and Linehan, Conor and Tang, Karen and Lindley, Sian (2012) Interaction design and emotional wellbeing CHI'12 Extended Abstracts on Human Factors in Computing Systems , pp.2775-2778 [Details]
(2012)Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Jamison-Powell, Sue and Linehan, Conor and Daley, Laura and Garbett, Andrew and Lawson, Shaun (2012) I can't get no sleep: discussing\# insomnia on twitter Proceedings of the SIGCHI Conference on Human Factors in Computing Systems , pp.1501-1510 [Details]
(2012)CHI'12 Extended Abstracts on Human Factors in Computing Systems
Kirman, Ben and Lineham, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls CHI'12 Extended Abstracts on Human Factors in Computing Systems , pp.121-130 [Details]
(2012)CHI'12 Extended Abstracts on Human Factors in Computing Systems
Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Get lost: facilitating serendipitous exploration in location-sharing services CHI'12 Extended Abstracts on Human Factors in Computing Systems , pp.2303-2308 [Details]
(2012)Proceedings of the Designing Interactive Systems Conference
Choi, Jaz Hee-jeong and Linehan, Conor and Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices Proceedings of the Designing Interactive Systems Conference , pp.793-794 [Details]
(2011)CHI'11 Extended Abstracts on Human Factors in Computing Systems
Foster, Derek and Linehan, Conor and Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media CHI'11 Extended Abstracts on Human Factors in Computing Systems , pp.2221-2226 [Details]
(2010)CHI'10 Extended Abstracts on Human Factors in Computing Systems
Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating CHI'10 Extended Abstracts on Human Factors in Computing Systems , pp.3331-3336 [Details]
(2009)Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Kirman, Ben and Ferrari, Eva and Lawson, Shaun and Freeman, Jonathan and Lessiter, Jane and Linehan, Conor (2009) Familiars: representing Facebook users' social behaviour through a reflective playful experience Proceedings of the International Conference on Advances in Computer Enterntainment Technology , pp.157-164 [Details]
(2009)Computational Science and Engineering, 2009. CSE'09. International Conference on
Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Gaming on and off the social graph: The social structure of facebook games Computational Science and Engineering, 2009. CSE'09. International Conference on , pp.627-632 [Details]
(2009)Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era , pp.170-175 [Details]
(2013)CHI'13 Extended Abstracts on Human Factors in Computing Systems
Foster, Derek and Linehan, Conor and Schoonheyt, Maureen and Lawson, Shaun W (2013) Cool and the gang: design insights for engaging student energy interventions CHI'13 Extended Abstracts on Human Factors in Computing Systems , pp.1479-1484 [Details]
(2013)Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lawson, Shaun and Jamison-Powell, Sue and Garbett, Andrew and Linehan, Conor and Kucharczyk, Erica and Verbaan, Sanne and Rowland, Duncan A and Morgan, Kevin (2013) Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep Proceedings of the SIGCHI Conference on Human Factors in Computing Systems , pp.2497-2506 [Details]
(2014)CHI Sparks Netherlands 2014
Linehan, Conor and Foster, Derek and Lawson, Shaun and Schoonheyt, Maureen and Heintze, Katrin (2014) Experience Centered Design of Energy Interventions for Shared Student Accommodation CHI Sparks Netherlands 2014 [Details]
(2014)CHI'14 Extended Abstracts on Human Factors in Computing Systems
Buttrick, Laura and Linehan, Conor and Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship CHI'14 Extended Abstracts on Human Factors in Computing Systems , pp.825-834 [Details]
(2014)CHI'14 Extended Abstracts on Human Factors in Computing Systems
Linehan, Conor and Kirman, Ben (2014) Never mind the bollocks, i wanna be anarCHI: a manifesto for punk HCI CHI'14 Extended Abstracts on Human Factors in Computing Systems , pp.741-748 [Full Text] [Details]
(2014)CHI'14 Extended Abstracts on Human Factors in Computing Systems
Linehan, Conor; Kirman, Ben J.; Reeves, Stuart;Blythe, Mark A.; Tanenbaum, Joshua G.; Desjardins, Audrey; Wakkary, Ron (2014) Alternate endings: using fiction to explore design futures CHI'14 Extended Abstracts on Human Factors in Computing Systems Toronto, Canada, , 24-APR-14 - 01-MAY-14 , pp.45-48 [DOI] [Full Text] [Details]
(2014)Proceedings of the 2014 ACM international conference on Interactive experiences for TV and online video
Doughty, Mark and Lawson, Shaun and Linehan, Conor and Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences Proceedings of the 2014 ACM international conference on Interactive experiences for TV and online video , pp.55-62 [Details]
(2014)CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
Linehan, Conor; Bellord, George; Kirman, Ben; Morford, Zachary H.; Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play Toronto, Ontario, Canada, , pp.181-190 [DOI] [Full Text] [Details]
(2015)ACM CHI 2015
Waddington, Jonathan and Linehan, Conor and Gerling, Kathrin and Hicks, Kieran and Hodgson, Timothy and others (2015) Participatory design of therapeutic video games for young people with neurological vision impairment ACM CHI 2015 [Full Text] [Details]
(2014)Proceedings of HCI Korea
Garbett, Andrew and Wardman, Jamie K and Kirman, Ben and Linehan, Conor and Lawson, Shaun (2014) Anti-social media: communicating risk through open data, crime maps and locative media Proceedings of HCI Korea , pp.145-152 [Details]
(2015)ACM CHI 2015
Lawson, Shaun and Kirman, Ben and Linehan, Conor and Feltwell, Tom and Hopkins, Lisa and others (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs ACM CHI 2015 [Full Text] [Details]
(2009)Proceedings of the 13th international MindTrek conference: Everyday Life in the Ubiquitous Era
Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills Proceedings of the 13th international MindTrek conference: Everyday Life in the Ubiquitous Era , pp.106-113 [Details]
(2011)CHI 2011: SIGCHI Conference on Human Factors in Computing Systems
Linehan, Conor; Kirman, Ben; Lawson, Shaun; Chan, Gail (2011) Practical, appropriate, empirically-validated guidelines for designing educational games CHI 2011: SIGCHI Conference on Human Factors in Computing Systems Vancouver, BC, Canada, , pp.1979-1988   [DOI] [Full Text] [Details]
(2010)Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments , pp.111-116 [Details]
(2009)Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES'09. Conference in
Linehan, Conor and Lawson, Shaun and Doughty, Mark (2009) Tabletop Prototyping of Serious Games for'Soft Skills' Training Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES'09. Conference in , pp.182-185 [Details]
(2010)CHI'10 Extended Abstracts on Human Factors in Computing Systems
Kirman, Ben and Linehan, Conor and Lawson, Shaun and Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change CHI'10 Extended Abstracts on Human Factors in Computing Systems , pp.2685-2694 [Details]
(2010)Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Kirman, Ben and Lawson, Shaun and Linehan, Conor and Martino, Francesco and Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on facebook through enhanced socio-contextual information Proceedings of the SIGCHI Conference on Human Factors in Computing Systems , pp.1753-1756 [Details]
(2010)CHI'10 Extended Abstracts on Human Factors in Computing Systems
Linehan, Conor and Kirman, Ben and Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments CHI'10 Extended Abstracts on Human Factors in Computing Systems , pp.2695-2704 [Details]
(2011)Privacy, Security, Risk and Trust (PASSAT) and 2011 IEEE Third Inernational Conference on Social Computing (SocialCom), 2011 IEEE Third International Conference on
Foster, Derek and Kirman, Ben and Linehan, Conor and Lawson, Shaun and Mills, Daniel and Ellis, Sarah and Zulch, Helen (2011) I Can Haz Emoshuns?--Understanding Anthropomorphosis of Cats among Internet Users Privacy, Security, Risk and Trust (PASSAT) and 2011 IEEE Third Inernational Conference on Social Computing (SocialCom), 2011 IEEE Third International Conference on , pp.712-715 [Details]

Other Journals

 YearPublication
(2019)'Handing over the Keys: A Qualitative Study of the Experience of Automation in Driving'
Linehan, Conor and Murphy, Gillian and Hicks, Kieran and Gerling, Kathrin and Morrissey, Kellie (2019) 'Handing over the Keys: A Qualitative Study of the Experience of Automation in Driving' International Journal of Human--Computer Interaction, :1-12. [Details]
(2018)'Understanding care navigation by older adults with multimorbidity: Mixed-methods study using social network and framework analyses'
Vos, Jolien and Gerling, Kathrin and Linehan, Conor and Siriwardena, Aloysius N and Windle, Karen (2018) 'Understanding care navigation by older adults with multimorbidity: Mixed-methods study using social network and framework analyses' Journal of Medical Internet Research, 20 (11) . [Details]
(2018)'Evaluation of Eyelander, a Video Game Designed to Engage Children and Young People with Homonymous Visual Field Loss in Compensatory Training'
Waddington, Jonathan and Linehan, Conor and Gerling, Kathrin and Williams, Cathy and Robson, Leonie and Ellis, Richard and Hodgson, Timothy (2018) 'Evaluation of Eyelander, a Video Game Designed to Engage Children and Young People with Homonymous Visual Field Loss in Compensatory Training' Journal of Visual Impairment \& Blindness, 112 (6) :717-730. [Details]
(2018)'Understanding Care Navigation by Older Adults With Multimorbidity: Mixed-Methods Study Using Social Network and Framework Analyses'
Jolien Vos and Kathrin Gerling and Conor Linehan and Aloysius N Siriwardena and Karen Windle (2018) 'Understanding Care Navigation by Older Adults With Multimorbidity: Mixed-Methods Study Using Social Network and Framework Analyses' JMIR Aging, 1 (2) .   [DOI] [Details]
(2018)'ACM SIGCHI/EIT health summer school on user-centered design in e-health'
Doherty, Gavin and Cajander, \AAsa and Gulliksen, Jan and Linehan, Conor (2018) 'ACM SIGCHI/EIT health summer school on user-centered design in e-health' interactions, 25 (3) :87-87. [Details]
(2017)'Tackling Challenges in the Engagement of Citizens with Smart City Initiatives'
Pham, Long and Linehan, Conor (2017) 'Tackling Challenges in the Engagement of Citizens with Smart City Initiatives' International SERIES on Information Systems and Management in Creative eMedia (CreMedia), (2016/1) :9-14. [Details]
(2016)'Power, participation, and the Dog Internet'
Lawson, Shaun; Kirman, Ben; Linehan, Conor (2016) 'Power, participation, and the Dog Internet' Interactions, 23 (4) :37-41.   [DOI] [Full Text] [Details]
(2016)'Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts'
Gerling, Kathrin M and Linehan, Conor and Kirman, Ben and Kalyn, Michael R and Evans, Adam B and Hicks, Kieran C (2016) 'Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts' International Journal of Human-Computer Studies, 94 :64-73. [Details]
(2016)'Power, participation, and the dog internet'
Lawson, Shaun and Kirman, Ben and Linehan, Conor (2016) 'Power, participation, and the dog internet' interactions, 23 (4) :37-41. [Details]
(2014)'Experience Centered Design of Energy Interventions for Shared Student Accommodation'
Linehan, Conor and Foster, Derek and Lawson, Shaun and Schoonheyt, Maureen and Heintze, Katrin (2014) 'Experience Centered Design of Energy Interventions for Shared Student Accommodation' Creating the Difference, . [Details]
(2014)'Emotional wellbeing'
Coyle, David and Thieme, Anja and Linehan, Conor and Balaam, Madeline and Wallace, Jayne and Lindley, Si\^an (2014) 'Emotional wellbeing' International Journal of Human-Computer Studies, 8 (72) :627-628. [Details]
(2013)'Food for thought: designing for critical reflection on food practices'
Choi, Jaz Hee-jeong and Comber, Robert and Linehan, Conor (2013) 'Food for thought: designing for critical reflection on food practices' interactions, 20 (1) :46-47. [Details]
(2013)'‘Liking’carbon: can social media play a role in carbon management?'
Foster, Derek and Linehan, Conor (2013) '‘Liking’carbon: can social media play a role in carbon management?' Carbon Management, 4 (1) :1-4. [Details]
(2013)'Crowd saucing: social technology for encouraging healthier eating'
Linehan, Conor and Leeman, Tom and Borrowdale, Christopher and Lawson, Shaun (2013) 'Crowd saucing: social technology for encouraging healthier eating' interactions, 20 (1) :53-57. [Details]
(2011)'Persuasion invasion: using Facebook for behavioral change'
Foster, Derek and Linehan, Conor and Lawson, Shaun (2011) 'Persuasion invasion: using Facebook for behavioral change' User Experience (UX) Magazine, 10 (2) :8-10. [Details]
(2011)'Using social media to drive public engagement with open data'
Garbett, Andrew and Linehan, Conor and Kirman, Ben and Wardman, Jamie and Lawson, Shaun (2011) 'Using social media to drive public engagement with open data' Digital Engagement, 11 :15-17. [Details]
(2011)'Volume 61• Number 2• Spring 2011'
Hayes, Steven C and Troisi II, Joseph R and Belke, Revolutions Terry W and Gannon, Steven and Roche, Bryan and Kanter, Jonathan W and Forsyth, John P and Linehan, Conor and Hu, Yueqin and Gan, Yiqun and others (2011) 'Volume 61• Number 2• Spring 2011' The Psychological Record, 61 (2) . [Details]
(2004)'The unfolding of the relational operant: A real-time analysis using electroencephalography and reaction time measures'
Roche, Bryan and Linehan, Conor and Ward, Tomas E and Dymond, Simon and Rehfeldt, Ruth-Anne (2004) 'The unfolding of the relational operant: A real-time analysis using electroencephalography and reaction time measures' International Journal of Psychology and Psychological Therapy, 4 (3) :587-603. [Details]
(2004)'El desarrollo de la operante relacional: Un an\'alisis en tiempo real mediante el empleo de electroencefalograf\'\ia y medidas de tiempo de reacci\'on'
Roche, Bryan and Linehan, Conor and Ward, Tom\'as and Dymond, Simon and Rehfeldt, Ruth-Anne (2004) 'El desarrollo de la operante relacional: Un an\'alisis en tiempo real mediante el empleo de electroencefalograf\'\ia y medidas de tiempo de reacci\'on' International Journal of Psychology \& Psychological Therapy, . [Details]
(2012)'Developing a Tool to Facilitate Reflection on Long-term Dietary Balance'
Borrowdale, Christopher and Mahoney, Jamie and Lawson, Shaun and Linehan, Conor (2012) 'Developing a Tool to Facilitate Reflection on Long-term Dietary Balance' DIS 2012, . [Details]
(2010)'A derived relations analysis of computer gaming complexity'
Linehan, Conor and Roche, Bryan and Stewart, Ian (2010) 'A derived relations analysis of computer gaming complexity' European Journal of Behavior Analysis, 11 (1) :69-78. [Details]
(2010)'Using social media to drive public engagement with open data'
Garbett, Andrew and Linehan, Conor and Kirman, Ben and Wardman, Jamie and Lawson, Shaun (2010) 'Using social media to drive public engagement with open data' Digital Engagement 11, Newcastle, UK, . [Details]
(2009)'There's no ¿I' in ¿Emergency Management Team: ' designing and evaluating a serious game for training emergency managers in group decision making skills'
Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben and others (2009) 'There's no ¿I' in ¿Emergency Management Team: ' designing and evaluating a serious game for training emergency managers in group decision making skills' Proceedings of the 39th Conference of the Society for the Advancement of Games \& Simulations in Education and Training, :20-27. [Details]
(2004)'The unfolding of the relational operant: A real-time analysis using electroencephalography and reaction time measures'
Roche, Bryan and Linehan, Conor and Ward, Tom\'as and Dymond, Simon and Rehfeldt, Ruth-Anne (2004) 'The unfolding of the relational operant: A real-time analysis using electroencephalography and reaction time measures' International Journal of Psychology and Psychological Therapy, 4 (3) :587-603. [Details]

Professional Activities

Honours and Awards

 YearTitleAwarding Body
2011ACM CHI Honourable Mention Paper Award ACM SIGCHI
2017ACM CHI Honourable Mention Paper Award ACM SIGCHI
2016ACM CHI Best paper ACM SIGCHI
2010ACM CHI Honourable Mention Paper Award ACM SIGCHI
2015ACM CHI Honourable Mention Paper Award ACM SIGCHI
2010ACM MINDTREK Best Paper Award ACM Mindtrek committee

Professional Associations

 AssociationFunctionFrom / To
Association of Computing Machinery member09-MAR-10 /

Employment

 EmployerPositionFrom / To
University of Lincoln Research Assisstant15-JUL-08 / 10-DEC-10
University of Lincoln Lecturer13-DEC-10 / 16-JAN-15

Education

 YearInstitutionQualificationSubject
2013University of Lincoln Postgraduate Diploma in Teaching and Learning in Higher EducationHigher Education Teaching and Learning
2003NUI Maynooth BAPsychology
2008NUI Maynooth PhDPsychology

Journal Activities

 JournalRoleTo / From
International Journal Of Human-Computer Studies Guest Editor01-MAR-17 - 07-SEP-17
International Journal Of Human-Computer Studies Guest Editor01-JAN-14 - 09-DEC-14

Other Activities

 Description

2019: Member of Organising Committee for ACM CHI 2019, as alt.CHI papers chair.
2018: Organising and delivering day-long design workshop for Marie Curie ITN project in Glasgow
2018: External reviewer for EPSRC GetAMoveOn project grants
2018: Associate Chair for CHI PLAY conference
2018: Member of Organising Committee for ACM CHI 2018, as alt.CHI papers chair.
2017: Invited submission of written evidence made to the UK House of Lords Select Committee on Artificial Intelligence.
2017: Invited talk at ACM SIGCHI / EIT Health Summer School on “Fiction in the Design Process.”
2017: Member of Organising Committee for ACM SIGCHI / EIT Health Summer School on on User-Centered Design of e-Health and m-Health Systems.
2017: Invited talk at Interacting Minds Centre, Aarhus University, Denmark: “Games, Play, Exercise and Health: Rethinking the Design of Exer-games”
2017: Invited talk for the Creative Technologies Network, based in UCD, Ireland.
2017: Guest editor – special edition of International Journal of Human-Computer Studies, on “Strengthening gamification studies: critical challenges and new opportunities.”
2017:
Associate Chair for ACM CHI PLAY conference.

2017: Associate Chair for ACM Designing Interactive Systems (DIS 2017) conference.
2016: Invited keynote talk at NUI Galway conference on mHealth and behaviour change
2016: Chair of ACM CHI PLAY 2016 Works-in-Progress papers.
2016: Chair of Irish HCI 2016 conference.
2015: Associate Chair for ACM CHI 2016 conference.
2015: Chair of ACM CHI PLAY 2015 Works-in-Progress papers.
2015: Chair of UK HCI 2015 Position Papers.
2014: Invited keynote speech at Brisbane Writers Festival on “Playing with Audiences”.
2014: Guest editor for special issue of International Journal of Human-Computer Studies on “Designing for Emotional Wellbeing.”
2014: Associate Chair for ACM CHI 2014 Works-in-Progress.
2014: Associate Chair for ACM CHIPLAY 2014 conference
2013: Awarded Fellowship of UK Higher Education Academy

Reviewing for international conferences:
ACM CHI 2010-present; ACM DIS 2010-present; ACM Mindtrek 2010-present; ACM MobileHCI 2012 – present; ACM Pervasive Health 2014, ACM CHIPLAY 2014 - present, NordiCHI 2014, Foundations of Digital Games (FDG) 2015, Joint Conference on Serious Games 2016, Mindcare 2016,

Reviewing for Journals:
International Journal of Human-Computer Studies, Computers in Human Behaviour, Frontiers in Psychology,


Workshop Organising committees:

ACM CHI 2018 "Grand Visions for Post-Capitalist Human Computer Interaction."
Psychology Society of Ireland, Division of Health Psychology conference. “Designing for Health: User-Centered Design of Mobile Health Technologies.”
ACM CHIPLAY 2016: “Fictional Game Elements: Critical Perspectives on Gamification Design.”
ACM CHI 2014: “Alternate Endings: Using Fiction to Explore Design Futures.”
ACM CHI 2012, “Interaction Design and Emotional Wellbeing”;
ACM DIS 2012, “Food for thought: Designing for critical reflection on food practices,”
UK HCI 2012, “People, Computers and Psychotherapy.”” 

Teaching Activities

Modules Taught

 Term (ID))TitleLinkSubject
2021Designing in Work and Workplaces AP6168Designing in Work and Workplaces
2021Learning and Behaviour AP1036Learning and Behaviour
2021User Experience (UX) Design AP1107User Experience (UX) Design
2021People and Technology AP1046People and Technology
2021Introduction to Doctoral Research in Applied Psychology AP7000Introduction to Doctoral Research in Applied Psychology

Contact details

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School of Applied Psychology

Síceolaíocht Fheidhmeach

Cork Enterprise Centre, North Mall, Cork.,

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