Research Profile

Conor Linehan

Biography

Conor is a Senior Lecturer in Applied Psychology at University College Cork, Ireland, where he is a member of the People and Technology research group. He holds BA and PhD degrees in Psychology from Maynooth University.

His research expertise lies in Human Computer Interaction, focusing on the design and evaluation of technology to support education and health behaviours, and he has a strong interest in how games and gamification can be useful in these contexts. He has worked on diverse research projects, investigating the design of educational games, vision therapy interventions, dietary interventions, wearable sleep monitors, and online mental health interventions, among others.

 Conor has published over 120 peer reviewed papers (i.e., an average of 10 per year since PhD), accruing 2,200+ citations according to Google Scholar metrics. He has been PI or CI on research grants worth upwards of ⿬2.8m. He is the co-director of UCCs BA in Psychology and Computing.

You can find and download all of my publications via his Google Scholar profile: https://scholar.google.com/citations?user=KXZj4J0AAAAJ&hl=en&oi=ao or his ORCID profile https://orcid.org/0000-0002-7654-6697

Conor is a member of Lero, the Science Foundation Ireland Research Centre for Software (www.lero.ie)

Research Interests

My research focuses on Human Computer Interaction (HCI), a broad interdisciplinary field concerning the interaction of people with technology. It involves understanding how people use technology, how that technology influences our behaviour, how best to design technology to fulfil human needs, and how to evaluate the usefulness of technology. I have a number of specific interests within HCI, which include:

1) educational technology – having been involved in many projects developing educational games and e-learning;
2) technology for health – particularly in design and evaluation of tools for health monitoring, and the design and evaluation of tools for supporting mental health interventions, and
3) the design and evaluation of games – particularly projects where games are applied to solve societal issues such as education, health and behaviour change

Research Grants

 ProjectFunding
Body
Start DateEnd DateAward
Grassroot Wavelengths: Highly Networked Grassroots Community Radio through a scalable digital platform01-JAN-1831-DEC-20
ENACT: Exploiting social Networks to Augment Cognitive behavioural Therapy30-SEP-1031-MAR-13

Publications

Peer Reviewed Journals

 YearPublication
(2022)'The Drug Use in Higher Education in Ireland (DUHEI) Survey 2021: Main Findings'
(2022) 'The Drug Use in Higher Education in Ireland (DUHEI) Survey 2021: Main Findings'. [Details]
(2019)'Handing over the keys: A qualitative study of the experience of automation in driving'
(2019) 'Handing over the keys: A qualitative study of the experience of automation in driving'. International Journal of Human--Computer Interaction, [Details]
(2018)'Evaluation of Eyelander, a Video Game Designed to Engage Children and Young People with Homonymous Visual Field Loss in Compensatory Training'
(2018) 'Evaluation of Eyelander, a Video Game Designed to Engage Children and Young People with Homonymous Visual Field Loss in Compensatory Training'. Journal of Visual Impairment & Blindness, [Details]
(2018)'Strengthening gamification studies: Current trends and future opportunities of gamification research'
(2018) 'Strengthening gamification studies: Current trends and future opportunities of gamification research'. [Details]
(2018)'Understanding care navigation by older adults with multimorbidity: Mixed-methods study using social network and framework analyses'
(2018) 'Understanding care navigation by older adults with multimorbidity: Mixed-methods study using social network and framework analyses'. Journal of Medical Internet Research, [DOI] [Details]
(2021)'Reducing drug-use harms among higher education students: MyUSE contextual-behaviour change digital intervention development using the Behaviour Change Wheel'
(2021) 'Reducing drug-use harms among higher education students: MyUSE contextual-behaviour change digital intervention development using the Behaviour Change Wheel'. Harm reduction journal, [DOI] [Details]
(2021)'Being Regulated: Licence to imagine new technology for community radio'
(2021) 'Being Regulated: Licence to imagine new technology for community radio'. Proceedings of the ACM on Human-Computer Interaction, [DOI] [Details]
(2021)'Appropriation of digital tracking tools in an online weight loss community: Individual and shared experiences'
(2021) 'Appropriation of digital tracking tools in an online weight loss community: Individual and shared experiences'. Designing Interactive Systems Conference 2021, [DOI] [Details]
(2021)'Dental Visits for Autistic Children: A Qualitative Focus Group Study of Parental Perceptions'
(2021) 'Dental Visits for Autistic Children: A Qualitative Focus Group Study of Parental Perceptions'. JDR Clinical & Translational Research, [DOI] [Details]
(2021)'Brief report: analysis of dental treatment provided under general anaesthesia for children and young adults with autistic spectrum disorder and identification of challenges for dental services'
(2021) 'Brief report: analysis of dental treatment provided under general anaesthesia for children and young adults with autistic spectrum disorder and identification of challenges for dental services'. Journal of Autism and Developmental Disorders, [DOI] [Details]
(2021)'Rural Islandness as a Lens for (Rural) HCI'
(2021) 'Rural Islandness as a Lens for (Rural) HCI'. ACM Transactions on Computer-Human Interaction (TOCHI), [Details]
(2020)'Smartphone monitoring of participantsâ¿¿ engagement with home practice during mindfulness-based stress reduction: Observational study'
(2020) 'Smartphone monitoring of participantsâ¿¿ engagement with home practice during mindfulness-based stress reduction: Observational study'. JMIR mental health, [DOI] [Details]
(2019)'Strengthening gamification studies: Current trends and future opportunities of gamification research'
(2019) 'Strengthening gamification studies: Current trends and future opportunities of gamification research'. International Journal of Human-Computer Studies, [Details]
(2019)'A systematic review of tailored eHealth interventions for weight loss'
(2019) 'A systematic review of tailored eHealth interventions for weight loss'. Digital health, [Details]
(2019)'A systematic review of the effectiveness of digital interventions for illicit substance misuse harm reduction in third-level students'
(2019) 'A systematic review of the effectiveness of digital interventions for illicit substance misuse harm reduction in third-level students'. BMC public health, [Details]
(2019)'Designing technology tools to support engagement in mindfulness-based interventions: an analysis of teacher and student experiences'
(2019) 'Designing technology tools to support engagement in mindfulness-based interventions: an analysis of teacher and student experiences'. Digital Health, [Details]

Conference Publications

 YearPublication
(2021)Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
(2021) Consequences, Schmonsequences! Considering the Future as Part of Publication and Peer Review in Computing Research Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems [DOI] [Details]
(2021)Mindrek 2021-International Technology Conference
(2021) Archives in DNA: Exploring implications of an emerging bio-digital technology through design fiction Mindrek 2021-International Technology Conference [DOI] [Details]
(2021)Designing Interactive Systems Conference 2021
(2021) Land, Water and Sun: Tuning into Socio-Ecological Relations in Radio Design Designing Interactive Systems Conference 2021 [DOI] [Details]
(2020)Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
(2020) Considerations for implementing technology to support community radio in rural communities Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems [DOI] [Details]
(2020)Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
(2020) What's Your Problem with the Dog Internet? Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems [Details]
(2020)Proceedings of the 53rd Hawaii International Conference on System Sciences 2020, Hawaii, 7-10 January
(2020) The design of a digital behaviour change intervention for third-level student illicit substance use: a persona building approach Proceedings of the 53rd Hawaii International Conference on System Sciences 2020, Hawaii, 7-10 January [Details]
(2020)Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society
(2020) Shaping social innovation in local communities: The contribution of intermediaries Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society [Details]
(2020)Proceedings of the 2020 ACM Designing Interactive Systems Conference
(2020) Research Journeys: Making the Invisible, Visual Proceedings of the 2020 ACM Designing Interactive Systems Conference [DOI] [Details]
(2020)Proceedings of the 16th Participatory Design Conference 2020-Participation (s) Otherwise-Volume 2
(2020) Participation through substituting and refusing Proceedings of the 16th Participatory Design Conference 2020-Participation (s) Otherwise-Volume 2 [DOI] [Details]

Book Chapters

 YearPublication
(2018)'Playful research fiction: a fictional conference'
(2018) 'Playful research fiction: a fictional conference' In: Funology 2. [Details]
(2018)'Reorienting geolocation data through mischievous design'
(2018) 'Reorienting geolocation data through mischievous design' In: Funology 2. [Details]
(2015)'Gamification as behavioral psychology'
(2015) 'Gamification as behavioral psychology' In: The gameful world: Approaches, issues, applications. [Details]

Contact details


Search profiles by name

Search profiles by topic

School of Applied Psychology

Síceolaíocht Fheidhmeach

Cork Enterprise Centre, North Mall, Cork.,

Top