I did my PhD at the Department of Artificial Intelligence of the University of Groningen in the field of Cognitive Modeling focusing on building biologically inspired agents for handling complex problem-solving tasks. I did my Master in Computer Science at the Korean Advanced Institute of Science and Technology, South Korea, and my Bachelor in Computer Science at the Huree University of Information and Communication Technology, Mongolia.
I have an interdisciplinary research experience revolving around the general topic of intelligent software development. In the past, I participated as a postdoc in several EU-funded projects such as the Horizon2020-funded RAGE project (Realizing Applied Gaming Ecosystem) on building open-source reusable AI-enabled pedagogical components for serious games. Another notable project is the QuAnGIS project for building a question-answering system for GIS that can automatically generate GIS workflows answering a research question given as a query. My current research interests lie in end-user oriented task-specific applications of GenAI via fine-tuning and prompt engineering.
In the past, I participated as a postdoc in several EU-funded projects such as the Horizon2020-funded RAGE project (Realizing Applied Gaming Ecosystem) on building open-source reusable AI-enabled pedagogical components for serious games. Another notable project is the QuAnGIS project for building a question-answering system for GIS that can automatically generate GIS workflows answering a research question given as a query.
My current research interests lie in the potential applications of GenAI on specific tasks via fine-tuning and prompt engineering.
Biography
I am a Lecturer in Computer Science (Software Engineering) at the School of Computer Science and Information Technology, University College Cork, Ireland.I did my PhD at the Department of Artificial Intelligence of the University of Groningen in the field of Cognitive Modeling focusing on building biologically inspired agents for handling complex problem-solving tasks. I did my Master in Computer Science at the Korean Advanced Institute of Science and Technology, South Korea, and my Bachelor in Computer Science at the Huree University of Information and Communication Technology, Mongolia.
I have an interdisciplinary research experience revolving around the general topic of intelligent software development. In the past, I participated as a postdoc in several EU-funded projects such as the Horizon2020-funded RAGE project (Realizing Applied Gaming Ecosystem) on building open-source reusable AI-enabled pedagogical components for serious games. Another notable project is the QuAnGIS project for building a question-answering system for GIS that can automatically generate GIS workflows answering a research question given as a query. My current research interests lie in end-user oriented task-specific applications of GenAI via fine-tuning and prompt engineering.
Research Interests
I have an interdisciplinary research background revolving around the general topic of intelligent software development at the intersection of a variety of fields including AI, Cognitive Science, Software Engineering, and HCI. More specific topics include knowledge engineering, serious games, question answering, and NLP.In the past, I participated as a postdoc in several EU-funded projects such as the Horizon2020-funded RAGE project (Realizing Applied Gaming Ecosystem) on building open-source reusable AI-enabled pedagogical components for serious games. Another notable project is the QuAnGIS project for building a question-answering system for GIS that can automatically generate GIS workflows answering a research question given as a query.
My current research interests lie in the potential applications of GenAI on specific tasks via fine-tuning and prompt engineering.
Research Grants
Project | Funding Body | Start Date | End Date | Award | |
---|---|---|---|---|---|
School of Computer Science - Starter Fund | Miscellaneous | 01-JUL-24 | 30-JUN-28 | €10,000.00 |
Publications
Peer Reviewed Journals
Year | Publication | |
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(2023) | 'A grammar for interpreting geo-analytical questions as concept transformations' Xu H;Nyamsuren E;Scheider S;Top E; (2023) 'A grammar for interpreting geo-analytical questions as concept transformations'. International Journal of Geographical Information Science, 37 (2) [DOI] [Details] | |
(2022) | 'The semantics of extensive quantities within geographic information' Top, E; Scheider, S; Xu, H; Nyamsuren, E; Steenbergen, N (2022) 'The semantics of extensive quantities within geographic information'. Applied Ontology, 17 (3):337-364 [DOI] [Details] | |
(2021) | 'Loose programming of GIS workflows with geo-analytical concepts' Kruiger JF;Kasalica V;Meerlo R;Lamprecht AL;Nyamsuren E;Scheider S; (2021) 'Loose programming of GIS workflows with geo-analytical concepts'. Transactions In Gis, 25 (1) [DOI] [Details] | |
(2020) | 'Why geographic data science is not a science' Scheider S;Nyamsuren E;Kruiger H;Xu H; (2020) 'Why geographic data science is not a science'. Geography Compass, 14 (11) [DOI] [Details] | |
(2020) | 'Geo-analytical question-answering with GIS' Scheider, S; Nyamsuren, E; Kruiger, H; Xu, H (2020) 'Geo-analytical question-answering with GIS'. International Journal Of Digital Earth, 14 (1):1-14 [DOI] [Details] | |
(2017) | 'Cognitive Analysis of Educational Games: The Number Game' van der Maas HLJ;Nyamsuren E; (2017) 'Cognitive Analysis of Educational Games: The Number Game'. Topics in Cognitive Science, 9 (2) [DOI] [Details] | |
(2013) | 'The effect of visual representation style in problem-solving: a perspective from cognitive processes' Nyamsuren E;Taatgen NA; (2013) 'The effect of visual representation style in problem-solving: a perspective from cognitive processes'. Plos One, 8 (11) [DOI] [Details] | |
(2013) | 'Pre-attentive and Attentive Vision Module' Nyamsuren, E; Taatgen, N.A (2013) 'Pre-attentive and Attentive Vision Module'. Cognitive Systems Research, 24 :62-71 [DOI] [Details] | |
(2013) | 'Set as an instance of a real-world visual-cognitive task' Nyamsuren E;Taatgen NA; (2013) 'Set as an instance of a real-world visual-cognitive task'. Cognitive Science, 37 (1) [DOI] [Details] |
Teaching Activities
Teaching Interests
I am teaching two courses in 2024/2025 at UCC:- CS3062 - Computing in Society
- CS6403 - Case Studies in Computing Entrepreneurship
- INFOMSDASM - Spatial Data Analysis and Simulation Modelling
- INFOMSSML - Spatial Statistics and Machine Learning
- Software Studio for Undergraduate