TY - GEN
T1 - A 3D Hand Motion Capture Device with Haptic Feedback for Virtual Reality Applications
AU - Torres-Sanchez, Javier
AU - Tedesco, Salvatore
AU - O'Flynn, Brendan
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/10/30
Y1 - 2018/10/30
N2 - In this paper, the challenges associated with the design of new generation hand motion capture devices for Virtual Reality (VR) applications are described. The need for developing a hand motion capture device with tactile feedback that integrates all the sensors and actuators associated with VR, while meeting the latency requirements is introduced. A detailed description of functional and non-functional specifications is also given. Finally, a comparison study with commercially available technology is provided highlighting that the proposed device compares favorably not only in terms of functional parameters, such as connectivity, integration of sensors and actuators, and latency, but also in terms of non-functional parameters, e.g., no need to wash, ambidextrous features and modularity.
AB - In this paper, the challenges associated with the design of new generation hand motion capture devices for Virtual Reality (VR) applications are described. The need for developing a hand motion capture device with tactile feedback that integrates all the sensors and actuators associated with VR, while meeting the latency requirements is introduced. A detailed description of functional and non-functional specifications is also given. Finally, a comparison study with commercially available technology is provided highlighting that the proposed device compares favorably not only in terms of functional parameters, such as connectivity, integration of sensors and actuators, and latency, but also in terms of non-functional parameters, e.g., no need to wash, ambidextrous features and modularity.
UR - https://www.scopus.com/pages/publications/85057035624
U2 - 10.1109/GEM.2018.8516460
DO - 10.1109/GEM.2018.8516460
M3 - Conference proceeding
AN - SCOPUS:85057035624
T3 - 2018 IEEE Games, Entertainment, Media Conference, GEM 2018
SP - 232
EP - 238
BT - 2018 IEEE Games, Entertainment, Media Conference, GEM 2018
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2018 IEEE Games, Entertainment, Media Conference, GEM 2018
Y2 - 15 August 2018 through 17 August 2018
ER -