A testbed for evaluating human interaction with ubiquitous computing environments

  • Eleanor O'Neill
  • , Martin Klepal
  • , David Lewis
  • , Tony O'Donnell
  • , Declan O'Sullivan
  • , Dirk Pesch

Research output: Contribution to conferencePaperpeer-review

Abstract

Core to ubiquitous computing environments are adaptive software systems that adapt their behavior to the context in which the user is attempting the task the system aims to support. This context is strongly linked with the physical environment in which the task is being performed. The efficacy of such adaptive systems is thus highly dependent on the human perception of the provided system behavior within the context represented by that particular physical environment and social situation. However, effective evaluation of human interaction with adaptive ubiquitous computing technologies has been hindered by the cost and logistics of accurately controlling such environmental context. This paper describes TATUS, a ubiquitous computing simulator aimed at overcoming these cost and logistical issues. Based on a 3D games engine, the simulator has been designed to maximize usability and flexibility in the experimentation of adaptive ubiquitous computing systems. We also describe how this simulator is interfaced with a testbed for wireless communication domain simulation.

Original languageEnglish
Pages60-69
Number of pages10
DOIs
Publication statusPublished - 2005
Externally publishedYes
EventFirst International Conference on Testbeds and Research Infrastructures for the Development of Networks and Communities, Tridentcom 2005 - Trento, Italy
Duration: 23 Feb 200525 Feb 2005

Conference

ConferenceFirst International Conference on Testbeds and Research Infrastructures for the Development of Networks and Communities, Tridentcom 2005
Country/TerritoryItaly
CityTrento
Period23/02/0525/02/05

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