@inproceedings{be0033c335d54910a7df1ac8d36ef95f,
title = "An augmented reality game using face recognition technology",
abstract = "In this paper, we explore the coupling of mobile facial recognition technology with the exploitation of non-players as a powerful mechanic in locative augmented reality games. A prototype game is presented which asks players to {"}capture{"} the likeness of members of the public. Driven by free-to-play models, and inspired by the phenomenal success of Pok{\'e}mon GO, we have created an experience where players hunt for and {"}capture{"} real creatures in a real world.",
keywords = "Augmented reality, Facial recognition, Game design, Homelessness, Urban exploration, Vagrancy",
author = "Tom Feltwell and Gavin Wood and Conor Linehan and Shaun Lawson",
note = "Publisher Copyright: {\textcopyright} 2017 Copyright is held by the owner/author(s).; 12th ACM Conference on Designing Interactive Systems, DIS 2017 ; Conference date: 10-06-2017 Through 14-06-2017",
year = "2017",
month = jun,
day = "10",
doi = "10.1145/3064857.3079117",
language = "English",
series = "DIS 2017 Companion - Proceedings of the 2017 ACM Conference on Designing Interactive Systems",
publisher = "Association for Computing Machinery, Inc",
pages = "44--49",
booktitle = "DIS 2017 Companion - Proceedings of the 2017 ACM Conference on Designing Interactive Systems",
}