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An augmented reality game using face recognition technology

Research output: Chapter in Book/Report/Conference proceedingsConference proceedingpeer-review

Abstract

In this paper, we explore the coupling of mobile facial recognition technology with the exploitation of non-players as a powerful mechanic in locative augmented reality games. A prototype game is presented which asks players to "capture" the likeness of members of the public. Driven by free-to-play models, and inspired by the phenomenal success of Pokémon GO, we have created an experience where players hunt for and "capture" real creatures in a real world.

Original languageEnglish
Title of host publicationDIS 2017 Companion - Proceedings of the 2017 ACM Conference on Designing Interactive Systems
PublisherAssociation for Computing Machinery, Inc
Pages44-49
Number of pages6
ISBN (Electronic)9781450349918
DOIs
Publication statusPublished - 10 Jun 2017
Event12th ACM Conference on Designing Interactive Systems, DIS 2017 - Edinburgh, United Kingdom
Duration: 10 Jun 201714 Jun 2017

Publication series

NameDIS 2017 Companion - Proceedings of the 2017 ACM Conference on Designing Interactive Systems

Conference

Conference12th ACM Conference on Designing Interactive Systems, DIS 2017
Country/TerritoryUnited Kingdom
CityEdinburgh
Period10/06/1714/06/17

Keywords

  • Augmented reality
  • Facial recognition
  • Game design
  • Homelessness
  • Urban exploration
  • Vagrancy

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