TY - JOUR
T1 - Are Exergames Exercise? A Scoping Review of the Short-Term Effects of Exertion Games
AU - Marshall, Joe
AU - Linehan, Conor
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2021/6
Y1 - 2021/6
N2 - Background: Exertion games are video games that require exercise. They are widely presented as health interventions, to encourage sedentary populations to take exercise at levels recommended by health professionals. Objectives: We consider whether games encourage acute exercise at levels sufficient to engender exercise-related health benefits, and in what conditions that occurs. Methods: In this article, we performed a scoping review of empirical research that examines whether exertion game play engenders exercise, searching Google Scholar, Scopus, and PubMed. Results: From 3171 search records, we found 243 studies of acute short-term exercise in games. While some observed moderate levels of exertion, players of many games fail to meet recommended levels. Few games encouraged vigorous levels seen in sports. Variation in results for games across different studies suggests that exertion motivation is highly dependent on nongame contextual factors. There is evidence games make exercise more enjoyable or reduce perceived exertion, but many studies suffer the methodological problem of comparison with boring control conditions. Conclusions: Exergames have only been found comparable to exercise such as walking, jogging, and dancing under very specific circumstances. To improve evidence for games as exercise interventions, we must improve study designs and focus on understanding better the circumstances likely to bring about genuine exergame exercise.
AB - Background: Exertion games are video games that require exercise. They are widely presented as health interventions, to encourage sedentary populations to take exercise at levels recommended by health professionals. Objectives: We consider whether games encourage acute exercise at levels sufficient to engender exercise-related health benefits, and in what conditions that occurs. Methods: In this article, we performed a scoping review of empirical research that examines whether exertion game play engenders exercise, searching Google Scholar, Scopus, and PubMed. Results: From 3171 search records, we found 243 studies of acute short-term exercise in games. While some observed moderate levels of exertion, players of many games fail to meet recommended levels. Few games encouraged vigorous levels seen in sports. Variation in results for games across different studies suggests that exertion motivation is highly dependent on nongame contextual factors. There is evidence games make exercise more enjoyable or reduce perceived exertion, but many studies suffer the methodological problem of comparison with boring control conditions. Conclusions: Exergames have only been found comparable to exercise such as walking, jogging, and dancing under very specific circumstances. To improve evidence for games as exercise interventions, we must improve study designs and focus on understanding better the circumstances likely to bring about genuine exergame exercise.
KW - Exercise
KW - exergame
KW - exertion game
UR - https://www.scopus.com/pages/publications/85109089311
U2 - 10.1109/TG.2020.2995370
DO - 10.1109/TG.2020.2995370
M3 - Review article
AN - SCOPUS:85109089311
SN - 2475-1502
VL - 13
SP - 160
EP - 169
JO - IEEE Transactions on Games
JF - IEEE Transactions on Games
IS - 2
M1 - 9095349
ER -