TY - CHAP
T1 - Assessing the Comprehensiveness of the Co-operative Performance Metric
T2 - 4th International Conference on HCI in Games, HCI in Games 2022 Held as Part of the 24th HCI International Conference, HCII 2022
AU - Gorman, Gregory
AU - Linehan, Conor
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - The Co-operative Performance Metric (CPM) is the only existing tool for evaluating co-located game play experiences but has not yet been extensively studied. To observe how effectively the CPM captured co-located and co-operative player behaviour, this study investigates the comprehensiveness of the CPM by comparing a CPM analysis of co-located gameplay with a much more time-consuming video ethnographic analysis. Five pairs of participants played the puzzle game Portal 2 for one hour, while their interactions were video recorded and analysed. Results indicate that the CPM successfully captures many co-operative behaviours relating to player experience, with some exceptions. The most important missing components were the social effects; 1) prior experience playing the game, and 2) whether players were friends. Thus, with some small modifications, the CPM can function as a quick but comprehensive assessment of co-operative player behaviour, social effects, and game genre.
AB - The Co-operative Performance Metric (CPM) is the only existing tool for evaluating co-located game play experiences but has not yet been extensively studied. To observe how effectively the CPM captured co-located and co-operative player behaviour, this study investigates the comprehensiveness of the CPM by comparing a CPM analysis of co-located gameplay with a much more time-consuming video ethnographic analysis. Five pairs of participants played the puzzle game Portal 2 for one hour, while their interactions were video recorded and analysed. Results indicate that the CPM successfully captures many co-operative behaviours relating to player experience, with some exceptions. The most important missing components were the social effects; 1) prior experience playing the game, and 2) whether players were friends. Thus, with some small modifications, the CPM can function as a quick but comprehensive assessment of co-operative player behaviour, social effects, and game genre.
KW - Co-located gameplay
KW - Co-operative gameplay
KW - Dynamics and aesthetics
KW - Evaluating co-operative game design
KW - Mechanics
KW - Video ethnography
UR - https://www.scopus.com/pages/publications/85132969678
U2 - 10.1007/978-3-031-05637-6_2
DO - 10.1007/978-3-031-05637-6_2
M3 - Chapter
AN - SCOPUS:85132969678
SN - 9783031056369
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 22
EP - 39
BT - HCI in Games - 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Proceedings
A2 - Fang, Xiaowen
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 26 June 2022 through 1 July 2022
ER -