TY - GEN
T1 - Automated adaptation and assessment in serious games
T2 - 15th International Conference on Advances in Computer Games, ACG 2017
AU - Nyamsuren, Enkhbold
AU - van der Vegt, Wim
AU - Westera, Wim
N1 - Publisher Copyright:
© Springer International Publishing AG 2017.
PY - 2017
Y1 - 2017
N2 - We introduce the Adaptation and Assessment (TwoA) component, an open-source tool for serious games, capable of adjusting game difficulty to player skill level. Technically, TwoA is compliant with the RAGE (Horizon 2020) game component architecture, which offers seamless portability to a variety of popular game development platforms. Conceptually, TwoA uses a modified version of the Computer Adaptive Practice algorithm. Our version offers two improvements over the original algorithm. First, TwoA improves the balancing of a player’s motivation and game challenge. Second, TwoA reduces the selection bias that may arise for items of similar difficulty by adopting a fuzzy selection rule. The improvements are validated using multi-agent simulations.
AB - We introduce the Adaptation and Assessment (TwoA) component, an open-source tool for serious games, capable of adjusting game difficulty to player skill level. Technically, TwoA is compliant with the RAGE (Horizon 2020) game component architecture, which offers seamless portability to a variety of popular game development platforms. Conceptually, TwoA uses a modified version of the Computer Adaptive Practice algorithm. Our version offers two improvements over the original algorithm. First, TwoA improves the balancing of a player’s motivation and game challenge. Second, TwoA reduces the selection bias that may arise for items of similar difficulty by adopting a fuzzy selection rule. The improvements are validated using multi-agent simulations.
UR - https://www.scopus.com/pages/publications/85039428561
U2 - 10.1007/978-3-319-71649-7_17
DO - 10.1007/978-3-319-71649-7_17
M3 - Conference proceeding
AN - SCOPUS:85039428561
SN - 9783319716480
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 201
EP - 212
BT - Advances in Computer Games - 15th International Conferences, ACG 2017, Revised Selected Papers
A2 - van den Herik, H. Jaap
A2 - Winands, Mark H.
A2 - Kosters, Walter A.
PB - Springer Verlag
Y2 - 3 July 2017 through 5 July 2017
ER -