Automated adaptation and assessment in serious games: A portable tool for supporting learning

  • Enkhbold Nyamsuren
  • , Wim van der Vegt
  • , Wim Westera

Research output: Chapter in Book/Report/Conference proceedingsChapterpeer-review

Abstract

We introduce the Adaptation and Assessment (TwoA) component, an open-source tool for serious games, capable of adjusting game difficulty to player skill level. Technically, TwoA is compliant with the RAGE (Horizon 2020) game component architecture, which offers seamless portability to a variety of popular game development platforms. Conceptually, TwoA uses a modified version of the Computer Adaptive Practice algorithm. Our version offers two improvements over the original algorithm. First, TwoA improves the balancing of a player’s motivation and game challenge. Second, TwoA reduces the selection bias that may arise for items of similar difficulty by adopting a fuzzy selection rule. The improvements are validated using multi-agent simulations.

Original languageEnglish
Title of host publicationAdvances in Computer Games - 15th International Conferences, ACG 2017, Revised Selected Papers
EditorsH. Jaap van den Herik, Mark H. Winands, Walter A. Kosters
PublisherSpringer Verlag
Pages201-212
Number of pages12
ISBN (Print)9783319716480
DOIs
Publication statusPublished - 2017
Externally publishedYes
Event15th International Conference on Advances in Computer Games, ACG 2017 - Leiden, Netherlands
Duration: 3 Jul 20175 Jul 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10664 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference15th International Conference on Advances in Computer Games, ACG 2017
Country/TerritoryNetherlands
CityLeiden
Period3/07/175/07/17

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