Blowtooth: Pervasive gaming in unique and challenging environments

Research output: Chapter in Book/Report/Conference proceedingsChapterpeer-review

Abstract

This paper describes Blowtooth, a Bluetooth-implemented pervasive game where players smuggle virtual drugs through real airport security with the help of unknowing bystanders. The game explores the nature of pervasive game playing in environments that are not generally regarded as playful or "fun," and where people are subject to particularly high levels of intrusive surveillance and monitoring. Six participants who were travelling internationally within a two-week period were recruited to evaluate the game. Findings suggest that creating pervasive games that incorporate the unique features of their context as part of the game may provide enjoyable, novel and thought-provoking experiences for players.

Original languageEnglish
Title of host publicationCHI 2010 - The 28th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings and Extended Abstracts
Pages2695-2704
Number of pages10
DOIs
Publication statusPublished - 2010
Externally publishedYes
Event28th Annual CHI Conference on Human Factors in Computing Systems, CHI 2010 - Atlanta, GA, United States
Duration: 10 Apr 201015 Apr 2010

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference28th Annual CHI Conference on Human Factors in Computing Systems, CHI 2010
Country/TerritoryUnited States
CityAtlanta, GA
Period10/04/1015/04/10

Keywords

  • Airports
  • Critical games
  • Mobile games
  • Non-places
  • Non-players
  • Pervasive games
  • Provocative games

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