@inbook{1dcc698576864502b14008e1e46cef55,
title = "Blowtooth: Pervasive gaming in unique and challenging environments",
abstract = "This paper describes Blowtooth, a Bluetooth-implemented pervasive game where players smuggle virtual drugs through real airport security with the help of unknowing bystanders. The game explores the nature of pervasive game playing in environments that are not generally regarded as playful or {"}fun,{"} and where people are subject to particularly high levels of intrusive surveillance and monitoring. Six participants who were travelling internationally within a two-week period were recruited to evaluate the game. Findings suggest that creating pervasive games that incorporate the unique features of their context as part of the game may provide enjoyable, novel and thought-provoking experiences for players.",
keywords = "Airports, Critical games, Mobile games, Non-places, Non-players, Pervasive games, Provocative games",
author = "Conor Linehan and Ben Kirman and Shaun Lawson and Mark Doughty",
year = "2010",
doi = "10.1145/1753846.1753853",
language = "English",
isbn = "9781605589312",
series = "Conference on Human Factors in Computing Systems - Proceedings",
pages = "2695--2704",
booktitle = "CHI 2010 - The 28th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings and Extended Abstracts",
note = "28th Annual CHI Conference on Human Factors in Computing Systems, CHI 2010 ; Conference date: 10-04-2010 Through 15-04-2010",
}