TY - GEN
T1 - Can VR Help Understand Auditory-Visual Associations and Synaesthesia Through Immersive Battery Tests?
AU - O'Toole, Patrick
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - This paper gives an overview of my PhD research in the area of auditory-visual associations in Human-Computer Interaction (HCI). My project explores the condition called synaesthesia, and auditory-visual cross-modal associations, in order to gain a better understanding of how our auditory and visual senses combine to inform our perceptive and decision-makings skills. I seek to understand how technology can be used to help strengthen our auditory-visual associations. Previous work suggests that creating effective and immersive environments using Virtual Reality (VR) can help in gaining new insights into auditory-visual perception. Firstly, I will create a VR version of standard auditory-visual and synaesthesia tests, and conduct user studies using both traditional and the VR based tests, with a comparison of the results being investigated to see what impact using a more immersive environment, like VR, has on auditory-visual associations. Secondly, armed with new knowledge concerning auditory-visual associations using VR, I will create a framework that uses auditory-visual associations to help designers create interfaces that are personalised, adaptive and accessible to everyone.
AB - This paper gives an overview of my PhD research in the area of auditory-visual associations in Human-Computer Interaction (HCI). My project explores the condition called synaesthesia, and auditory-visual cross-modal associations, in order to gain a better understanding of how our auditory and visual senses combine to inform our perceptive and decision-makings skills. I seek to understand how technology can be used to help strengthen our auditory-visual associations. Previous work suggests that creating effective and immersive environments using Virtual Reality (VR) can help in gaining new insights into auditory-visual perception. Firstly, I will create a VR version of standard auditory-visual and synaesthesia tests, and conduct user studies using both traditional and the VR based tests, with a comparison of the results being investigated to see what impact using a more immersive environment, like VR, has on auditory-visual associations. Secondly, armed with new knowledge concerning auditory-visual associations using VR, I will create a framework that uses auditory-visual associations to help designers create interfaces that are personalised, adaptive and accessible to everyone.
KW - auditory-visual associations
KW - music
KW - synaesthesia
KW - virtual reality
UR - https://www.scopus.com/pages/publications/85153372102
U2 - 10.1109/ACIIW57231.2022.10086003
DO - 10.1109/ACIIW57231.2022.10086003
M3 - Conference proceeding
AN - SCOPUS:85153372102
T3 - 2022 10th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, ACIIW 2022
BT - 2022 10th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, ACIIW 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 10th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, ACIIW 2022
Y2 - 17 October 2022 through 21 October 2022
ER -