Abstract
Synchronizing different data streams from multiple sources simultaneously at a receiver is one of the basic problems involved in multimedia distributed systems. This requirement stems from the nature of packet based networks which can introduce end-to-end delays that vary both within and across streams. In this paper, we present a new algorithm called Concord, which provides an integrated solution for these single and multiple stream synchronization problems. It is notable because it defines a single framework to deal with both problems, and operates under the influence of parameters which can be supplied by the application involved. In particular, these parameters are used to allow a trade-off between the packet loss rates, total end-to-end delay and skew for each of the streams. For applications like conferencing this is used to reduce delay by determining the minimum buffer delay/size required.
| Original language | English |
|---|---|
| Pages | 31-40 |
| Number of pages | 10 |
| Publication status | Published - 1995 |
| Externally published | Yes |
| Event | Proceedings of the International Conference on Multimedia Computing and Systems - Washington, DC, USA Duration: 15 May 1995 → 18 May 1995 |
Conference
| Conference | Proceedings of the International Conference on Multimedia Computing and Systems |
|---|---|
| City | Washington, DC, USA |
| Period | 15/05/95 → 18/05/95 |
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