TY - JOUR
T1 - Cosmic Sounds
T2 - A Game to Support Phonological Awareness Skills for Children With Dyslexia
AU - Brennan, Attracta
AU - Mcdonagh, Tara
AU - Dempsey, Mary
AU - Mcavoy, John
N1 - Publisher Copyright:
© 2008-2011 IEEE.
PY - 2022/6/1
Y1 - 2022/6/1
N2 - Studies show that reduced literacy skills can negatively influence a child's self-esteem and future career opportunities. Literacy is significantly affected when problems exist in understanding the phonological component or sound structure of language, i.e., phonological awareness. Children with dyslexia in particular experience difficulties in spelling and reading accuracy due to a deficit in this phonological component of language. To support children with dyslexia and reduced literacy skills, intervention programs that focus on phonological awareness elements are recommended. Studies show that game-based learning interventions can enhance learning for children with dyslexia. The purpose of this pilot study was to partner with children with dyslexia aged between 9 and 12 years, to develop a game toolkit called Cosmic Sounds, and to support the teaching of phonological awareness skills. The content for the Cosmic Sounds games was informed by a pedagogical expert in dyslexia. This pilot study addressed the following: 'Can a toolkit of games, codesigned by children with dyslexia improve the teaching of phonological awareness skills?' Our findings showed that by including children and their teacher as part of the design team, they were more invested in using the games for learning. Furthermore, when children with dyslexia played Cosmic Sounds, there was a positive impact on their phonological awareness skills progress while their engagement in learning also increased.
AB - Studies show that reduced literacy skills can negatively influence a child's self-esteem and future career opportunities. Literacy is significantly affected when problems exist in understanding the phonological component or sound structure of language, i.e., phonological awareness. Children with dyslexia in particular experience difficulties in spelling and reading accuracy due to a deficit in this phonological component of language. To support children with dyslexia and reduced literacy skills, intervention programs that focus on phonological awareness elements are recommended. Studies show that game-based learning interventions can enhance learning for children with dyslexia. The purpose of this pilot study was to partner with children with dyslexia aged between 9 and 12 years, to develop a game toolkit called Cosmic Sounds, and to support the teaching of phonological awareness skills. The content for the Cosmic Sounds games was informed by a pedagogical expert in dyslexia. This pilot study addressed the following: 'Can a toolkit of games, codesigned by children with dyslexia improve the teaching of phonological awareness skills?' Our findings showed that by including children and their teacher as part of the design team, they were more invested in using the games for learning. Furthermore, when children with dyslexia played Cosmic Sounds, there was a positive impact on their phonological awareness skills progress while their engagement in learning also increased.
KW - Codesign
KW - dyslexia
KW - game-based learning (GBL)
KW - games
KW - phonological awareness skills
UR - https://www.scopus.com/pages/publications/85129671926
U2 - 10.1109/TLT.2022.3170231
DO - 10.1109/TLT.2022.3170231
M3 - Article
AN - SCOPUS:85129671926
SN - 1939-1382
VL - 15
SP - 301
EP - 310
JO - IEEE Transactions on Learning Technologies
JF - IEEE Transactions on Learning Technologies
IS - 3
ER -