@inbook{bbd483496c7449e093a991c9b90d0352,
title = "Designing brutal multiplayer video games",
abstract = "Non-digital forms of play that allow players to direct brute force directly upon each other, such as martial arts, boxing and full contact team sports, are very popular. However, inter-player brutality has largely been unexplored as a feature of digital gaming. In this paper, we describe the design and study of 2 multi-player games that encourage players to use brute force directly against other players. Balance of Power is a tug-of-war style game implemented with Xbox Kinect, while Bundle is a playground-inspired chasing game implemented with smartphones. Two groups of five participants (n=10) played both games while being filmed, and were subsequently interviewed. A thematic analysis identified five key components of the brutal multiplayer video game experience, which informs a set of seven design considerations. This work aims to inspire the design of engaging game experiences based on awareness and enjoyment of our own and others' physicality.",
keywords = "Brutal, Game design, Games, Physical",
author = "Joe Marshall and Conor Linehan and Adrian Hazzard",
year = "2016",
month = may,
day = "7",
doi = "10.1145/2858036.2858080",
language = "English",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "Association for Computing Machinery ",
pages = "2669--2680",
booktitle = "CHI 2016 - Proceedings, 34th Annual CHI Conference on Human Factors in Computing Systems",
address = "United States",
note = "34th Annual Conference on Human Factors in Computing Systems, CHI 2016 ; Conference date: 07-05-2016 Through 12-05-2016",
}