TY - GEN
T1 - Designing for Interactive Rehabilitation in Virtual Reality
AU - Gakwaya, Achille
AU - Barhoush, Yazan
AU - Nanjappan, Vijayakumar
AU - Georgiev, Georgi V.
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2023.
PY - 2023
Y1 - 2023
N2 - Virtual reality (VR) offers excellent prospects for rehabilitation. The central concept of VR rehabilitation systems is to provide immersion and motivation to patients in the VR environment while they perform rehabilitation exercises in the physical world. However, existing VR-based rehabilitation solutions rely on conventional interaction devices, such as VR controllers. Specifically, they do not provide custom hardware or tailor the interactions in the physical world to the patients’ physical therapy requirements. This study focuses on designing an interactive VR device to help rehabilitate musculoskeletal elbow injuries or similar conditions. In such cases, the treatment involves exercises for the wrist and hand. The developed custom controller is implemented in a physical object with sensors to track rehabilitation performance. The object used for rehabilitation is represented and interacted with in a dedicated game-like VR environment. This environment targets user engagement, experience, and motivation. In this way, we realize rehabilitation-customized physical and virtual object interactions instead of the interactions that employ existing VR controllers. In the experiment, participants were asked to perform two rehabilitation exercises that involved interacting with the designed VR rehabilitation system. A series of questions were asked as part of the user experience evaluation. The results showed a positive participant experience. Based on the data from the sensors in the rehabilitation object, we can quantify the rehabilitation performance. In this way, the rehabilitation outcomes can be judged by the patient or the therapist. The approach described in this study allows for designing custom interactions tailored to specific rehabilitation cases.
AB - Virtual reality (VR) offers excellent prospects for rehabilitation. The central concept of VR rehabilitation systems is to provide immersion and motivation to patients in the VR environment while they perform rehabilitation exercises in the physical world. However, existing VR-based rehabilitation solutions rely on conventional interaction devices, such as VR controllers. Specifically, they do not provide custom hardware or tailor the interactions in the physical world to the patients’ physical therapy requirements. This study focuses on designing an interactive VR device to help rehabilitate musculoskeletal elbow injuries or similar conditions. In such cases, the treatment involves exercises for the wrist and hand. The developed custom controller is implemented in a physical object with sensors to track rehabilitation performance. The object used for rehabilitation is represented and interacted with in a dedicated game-like VR environment. This environment targets user engagement, experience, and motivation. In this way, we realize rehabilitation-customized physical and virtual object interactions instead of the interactions that employ existing VR controllers. In the experiment, participants were asked to perform two rehabilitation exercises that involved interacting with the designed VR rehabilitation system. A series of questions were asked as part of the user experience evaluation. The results showed a positive participant experience. Based on the data from the sensors in the rehabilitation object, we can quantify the rehabilitation performance. In this way, the rehabilitation outcomes can be judged by the patient or the therapist. The approach described in this study allows for designing custom interactions tailored to specific rehabilitation cases.
KW - Design for health
KW - Rehabilitation
KW - Virtual environment
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/85174731735
U2 - 10.1007/978-981-99-0293-4_83
DO - 10.1007/978-981-99-0293-4_83
M3 - Conference proceeding
AN - SCOPUS:85174731735
SN - 9789819902927
T3 - Smart Innovation, Systems and Technologies
SP - 1033
EP - 1042
BT - Design in the Era of Industry 4.0, Volume 1 - Proceedings of ICoRD 2023
A2 - Chakrabarti, Amaresh
A2 - Singh, Vishal
PB - Springer Science and Business Media Deutschland GmbH
T2 - 9th International Conference on Research into Design, ICoRD 2023
Y2 - 9 January 2023 through 11 January 2023
ER -