TY - CHAP
T1 - Designing interactive manual wheelchair skills training for children
AU - Gerling, Kathrin
AU - Hicks, Kieran
AU - Szymanezyk, Olivier
AU - Linehan, Conor
N1 - Publisher Copyright:
© 2019 ACM.
PY - 2019/6/18
Y1 - 2019/6/18
N2 - Access to wheelchair skills training is important for the mobility and independence of wheelchair users, but training rates are low - particularly among young people. In this paper, we present Geometry Wheels, a movement-based experience prototype to explore the potential of interactive technology to support basic wheelchair skills training for manual wheelchair users, designed with the support of occupational therapists. Results of an evaluation with 15 participants (10 young wheelchair users and 5 parents) show that interactive systems can deliver engaging and challenging activities that encourage wheelchair navigation and activity. However, the project also revealed challenges in designing for individual differences in physical abilities, in conflicts between children's and parents' perceptions of ability, and barriers to home use. We outline strategies for the design of rehabilitative technology to help young people with disabilities build physical abilities.
AB - Access to wheelchair skills training is important for the mobility and independence of wheelchair users, but training rates are low - particularly among young people. In this paper, we present Geometry Wheels, a movement-based experience prototype to explore the potential of interactive technology to support basic wheelchair skills training for manual wheelchair users, designed with the support of occupational therapists. Results of an evaluation with 15 participants (10 young wheelchair users and 5 parents) show that interactive systems can deliver engaging and challenging activities that encourage wheelchair navigation and activity. However, the project also revealed challenges in designing for individual differences in physical abilities, in conflicts between children's and parents' perceptions of ability, and barriers to home use. We outline strategies for the design of rehabilitative technology to help young people with disabilities build physical abilities.
KW - Games
KW - Movement-based interaction
KW - Rehabilitation
UR - https://www.scopus.com/pages/publications/85070619261
U2 - 10.1145/3322276.3322281
DO - 10.1145/3322276.3322281
M3 - Chapter
AN - SCOPUS:85070619261
T3 - DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference
SP - 725
EP - 736
BT - DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference
PB - Association for Computing Machinery, Inc
T2 - 2019 ACM Conference on Designing Interactive Systems, DIS 2019
Y2 - 23 June 2019 through 28 June 2019
ER -