Abstract
Young people using powered wheelchairs have limited access to engaging leisure activities. We address this issue through a two-stage project; 1) the participatory development of a set of wheelchair-controlled, movement-based games (with 9 participants at a school that provides education for young people who have special needs) and 2) three case studies (4 participants) exploring player perspectives on a set of three wheelchair-controlled casual games. Our results show that movement-based playful experiences are engaging for young people using powered wheelchairs. However, the participatory design process and case studies also reveal challenges for game accessibility regarding the integration of movement in games, diversity of abilities among young people using powered wheelchairs, and the representation of disability in games. In our paper, we explore how to address those challenges in the development of accessible, empowering movement-based games, which is crucial to the wider participation of young people using powered wheelchairs in play.
| Original language | English |
|---|---|
| Title of host publication | CHI 2016 - Proceedings, 34th Annual CHI Conference on Human Factors in Computing Systems |
| Publisher | Association for Computing Machinery |
| Pages | 4447-4458 |
| Number of pages | 12 |
| ISBN (Electronic) | 9781450333627 |
| DOIs | |
| Publication status | Published - 7 May 2016 |
| Event | 34th Annual Conference on Human Factors in Computing Systems, CHI 2016 - San Jose, United States Duration: 7 May 2016 → 12 May 2016 |
Publication series
| Name | Conference on Human Factors in Computing Systems - Proceedings |
|---|
Conference
| Conference | 34th Annual Conference on Human Factors in Computing Systems, CHI 2016 |
|---|---|
| Country/Territory | United States |
| City | San Jose |
| Period | 7/05/16 → 12/05/16 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- Accessibility
- Games
- Participatory design
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