Abstract
The current paper describes the building of a serious game designed to teach group decision making skills to a unique audience; people who co-ordinate responses to real-world emergencies such as floods, fires, volcanoes and chemical spills. Eighteen participants were recruited and videotaped while playing a paper prototype of the game. Players' actions within the game were analysed in terms of whether the challenges that are present in real world decision-making environments are also present in the game-world decision making environment. It appears that the defining characteristics of group decision making behaviour, especially the mistakes, are evident in groups that play our game. In addition, the round-based game structure allows a tutor the opportunity to deliver in-depth qualitative feedback without interrupting game play. Thus, the game design should prove to be a valid environment in which to train, practice and evaluate the decision making behaviour of groups and function as a valuable and engaging part of a group decision making skills training course.
| Original language | English |
|---|---|
| Title of host publication | MindTrek 2009 - 13th International Academic MindTrek Conference |
| Subtitle of host publication | Everyday Life in the Ubiquitous Era |
| Pages | 106-113 |
| Number of pages | 8 |
| DOIs | |
| Publication status | Published - 2009 |
| Externally published | Yes |
| Event | 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, MindTrek 2009 - Tampere, Finland Duration: 30 Sep 2009 → 2 Oct 2009 |
Publication series
| Name | MindTrek 2009 - 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era |
|---|
Conference
| Conference | 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, MindTrek 2009 |
|---|---|
| Country/Territory | Finland |
| City | Tampere |
| Period | 30/09/09 → 2/10/09 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- Collaborative games
- Education and learning
- Emergency management
- Game & simulation design
- Management
- Paper prototyping
- Serious games
- Serious games methodologies
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