Developing a serious game to evaluate and train group decision making skills

Research output: Chapter in Book/Report/Conference proceedingsConference proceedingpeer-review

Abstract

The current paper describes the building of a serious game designed to teach group decision making skills to a unique audience; people who co-ordinate responses to real-world emergencies such as floods, fires, volcanoes and chemical spills. Eighteen participants were recruited and videotaped while playing a paper prototype of the game. Players' actions within the game were analysed in terms of whether the challenges that are present in real world decision-making environments are also present in the game-world decision making environment. It appears that the defining characteristics of group decision making behaviour, especially the mistakes, are evident in groups that play our game. In addition, the round-based game structure allows a tutor the opportunity to deliver in-depth qualitative feedback without interrupting game play. Thus, the game design should prove to be a valid environment in which to train, practice and evaluate the decision making behaviour of groups and function as a valuable and engaging part of a group decision making skills training course.

Original languageEnglish
Title of host publicationMindTrek 2009 - 13th International Academic MindTrek Conference
Subtitle of host publicationEveryday Life in the Ubiquitous Era
Pages106-113
Number of pages8
DOIs
Publication statusPublished - 2009
Externally publishedYes
Event13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, MindTrek 2009 - Tampere, Finland
Duration: 30 Sep 20092 Oct 2009

Publication series

NameMindTrek 2009 - 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era

Conference

Conference13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, MindTrek 2009
Country/TerritoryFinland
CityTampere
Period30/09/092/10/09

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Collaborative games
  • Education and learning
  • Emergency management
  • Game & simulation design
  • Management
  • Paper prototyping
  • Serious games
  • Serious games methodologies

Fingerprint

Dive into the research topics of 'Developing a serious game to evaluate and train group decision making skills'. Together they form a unique fingerprint.

Cite this