Digital Twin and Digital Game-Based Training in Integrated Photonics and Semiconductor Resource-Efficiency

  • S. Saini
  • , I. Fay
  • , T. Morrisey
  • , J. Krambeck
  • , A. Gupta
  • , M. Hall
  • , A. Agarwal
  • , P. O'brien
  • , E. A. Unger
  • , G. Norris
  • , R. Kirchain
  • , L. C. Kimerling

Research output: Chapter in Book/Report/Conference proceedingsConference proceedingpeer-review

Abstract

As Co-Packaged Optics drives advanced packaging solutions for data centers, AI computing, and sensing/imaging systems, digital twins and digital games offer just-in-time training support for rapid reskill/upskill of engineers and technicians. Recent advances in digital twins of select packaging tools for CPO (fiber-attach, die saw, die bonder) will be presented with early results on learner experience within a bootcamp based setting. In addition, learner results will be presented for a digital game that trains in Life Cycle Thinking for resource-efficient manufacturing. This new photonics education frontier expands CPO curricula to emphasize broad training in the resource flows of the semiconductor manufacturing supply chain, to assess enabling integrated photonics solutions for systems, and in fabrication or packaging.

Original languageEnglish
Title of host publication2025 IEEE Conference on Education and Training in Optics and Photonics, ETOP 2025 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798331543013
DOIs
Publication statusPublished - 2025
Event2025 IEEE Conference on Education and Training in Optics and Photonics, ETOP 2025 - Glasgow, United Kingdom
Duration: 19 May 202522 May 2025

Publication series

Name2025 IEEE Conference on Education and Training in Optics and Photonics, ETOP 2025 - Proceedings

Conference

Conference2025 IEEE Conference on Education and Training in Optics and Photonics, ETOP 2025
Country/TerritoryUnited Kingdom
CityGlasgow
Period19/05/2522/05/25

Keywords

  • digital games
  • digital twins
  • integrated photonics
  • Life Cycle Thinking
  • semiconductor resource-efficiency

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