TY - JOUR
T1 - Effect of display platforms on spatial knowledge acquisition and engagement
T2 - an evaluation with 3D geometry visualizations
AU - Lu, Feiyu
AU - Nanjappan, Vijayakumar
AU - Parsons, Paul
AU - Yu, Lingyun
AU - Liang, Hai Ning
N1 - Publisher Copyright:
© 2022, The Visualization Society of Japan.
PY - 2023/6
Y1 - 2023/6
N2 - With the recent rapid development of display technologies, interactive visualizations have become increasingly important to enhance content exploration in various domains, including learning. Desktop displays, mobile tablet multi-touch displays, and, more recently, virtual reality head-mounted displays have become readily accessible devices for interacting with visualizations. Despite their widespread use, it is still unclear how the type of device can influence the presentation of, interaction with, and learning from interactive visualizations. In this research, we have designed and conducted an experiment to evaluate the effects of these types of devices in the exploration of mathematical visualizations. An interactive visualization tool is designed and implemented with 3D geometry as our testbed. Our goal is to gain a better understanding of the effects of device types on supporting analytical reasoning with interactive visualizations. In general, our results indicate that the tool in all three types of devices can be equally efficient and engaging in interactive learning activities. We discuss the findings and suggestions based on the experiment results in the discussion.
AB - With the recent rapid development of display technologies, interactive visualizations have become increasingly important to enhance content exploration in various domains, including learning. Desktop displays, mobile tablet multi-touch displays, and, more recently, virtual reality head-mounted displays have become readily accessible devices for interacting with visualizations. Despite their widespread use, it is still unclear how the type of device can influence the presentation of, interaction with, and learning from interactive visualizations. In this research, we have designed and conducted an experiment to evaluate the effects of these types of devices in the exploration of mathematical visualizations. An interactive visualization tool is designed and implemented with 3D geometry as our testbed. Our goal is to gain a better understanding of the effects of device types on supporting analytical reasoning with interactive visualizations. In general, our results indicate that the tool in all three types of devices can be equally efficient and engaging in interactive learning activities. We discuss the findings and suggestions based on the experiment results in the discussion.
KW - Engagement
KW - Interactive visualization
KW - Learning
KW - Virtual reality
KW - Visualization systems and tools
UR - https://www.scopus.com/pages/publications/85139764347
U2 - 10.1007/s12650-022-00889-w
DO - 10.1007/s12650-022-00889-w
M3 - Article
AN - SCOPUS:85139764347
SN - 1343-8875
VL - 26
SP - 667
EP - 686
JO - Journal of Visualization
JF - Journal of Visualization
IS - 3
ER -