TY - CHAP
T1 - Empathic Experiences of Visual Conditions with Virtual Reality
AU - Georgiev, Georgi V.
AU - Nanjappan, Vijayakumar
AU - Georgieva, Iva
AU - Gong, Zhengya
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2023.
PY - 2023
Y1 - 2023
N2 - When it comes to conditions related to vision, it can be challenging to foster empathy in designers toward affected users. However, utilizing Virtual Reality (VR) in an empathic design approach can help overcome these challenges and bridge the existing gaps. Previous research indicates that VR storytelling can be used to examine empathy; however, there is limited information regarding the application of this technique to color vision deficiency (CVD). In this study, we investigate whether a narrative and a game that simulates scenes as observed by individuals with CVD can induce cognitive and affective empathy. Moreover, we examine how this experience relates to performance and how it may contribute to identifying CVD-related issues. The participants were exposed to a normal vision condition and then a CVD condition while performing a color-based sorting task in a dedicated environment. The results indicate that neither cognitive nor affective empathy changed significantly before and after the experience. However, additional CVD-related problems were identified by the participants. Elaborating on this approach would give a greater insight into how to elicit empathic feelings by clarifying how a person with special needs, particularly CVD, experiences the world and how to design and improve such experiences.
AB - When it comes to conditions related to vision, it can be challenging to foster empathy in designers toward affected users. However, utilizing Virtual Reality (VR) in an empathic design approach can help overcome these challenges and bridge the existing gaps. Previous research indicates that VR storytelling can be used to examine empathy; however, there is limited information regarding the application of this technique to color vision deficiency (CVD). In this study, we investigate whether a narrative and a game that simulates scenes as observed by individuals with CVD can induce cognitive and affective empathy. Moreover, we examine how this experience relates to performance and how it may contribute to identifying CVD-related issues. The participants were exposed to a normal vision condition and then a CVD condition while performing a color-based sorting task in a dedicated environment. The results indicate that neither cognitive nor affective empathy changed significantly before and after the experience. However, additional CVD-related problems were identified by the participants. Elaborating on this approach would give a greater insight into how to elicit empathic feelings by clarifying how a person with special needs, particularly CVD, experiences the world and how to design and improve such experiences.
KW - affective empathy
KW - cognitive empathy
KW - color vision deficiency
KW - empathy
KW - inclusive design
KW - virtual environment
UR - https://www.scopus.com/pages/publications/85177448460
U2 - 10.1007/978-3-031-47658-7_15
DO - 10.1007/978-3-031-47658-7_15
M3 - Chapter
AN - SCOPUS:85177448460
SN - 9783031476570
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 168
EP - 180
BT - Interactive Storytelling - 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Proceedings
A2 - Holloway-Attaway, Lissa
A2 - Murray, John T.
PB - Springer Science and Business Media Deutschland GmbH
T2 - 16th International Conference on Interactive Digital Storytelling, ICIDS 2023
Y2 - 11 November 2023 through 15 November 2023
ER -