TY - CHAP
T1 - Experience prototyping
T2 - IADIS International Conference ICT, Society and Human Beings 2012, IADIS International Conference e-Commerce 2012, Part of the IADIS Multi Conference on Computer Science and Information Systems 2012, MCCSIS 2012
AU - Keane, Ken
AU - Nisi, Valentina
AU - Ciolfi, Luigina
PY - 2012
Y1 - 2012
N2 - In this paper we discuss Experience Prototyping as an appropriate research tool for capturing people's stories related to physical places. It is difficult to explore subjective experiences through strict conventional prototyping methods within a lab; therefore we argue the need for innovative research techniques especially when designing interactive systems where mobility, context and people play a fundamental role. We discuss the methodology of "Experience Prototyping", that we used to gather insights in a research project we have conducted, and also what advantages such method brings to a user-centered process. We will present some reflections and themes emerged from using experience prototypes, and how they are contributing to our understanding of the relationship between spatial narrative and place, and in particular how they may be used as an interaction resource towards discovery and sharing of "place". In doing so, we offer a basis for discussion on how to co-design technologically mediated experiences together with users of such spaces. Finally we discuss how this method informed the design of "The Breadcrumbs" application.
AB - In this paper we discuss Experience Prototyping as an appropriate research tool for capturing people's stories related to physical places. It is difficult to explore subjective experiences through strict conventional prototyping methods within a lab; therefore we argue the need for innovative research techniques especially when designing interactive systems where mobility, context and people play a fundamental role. We discuss the methodology of "Experience Prototyping", that we used to gather insights in a research project we have conducted, and also what advantages such method brings to a user-centered process. We will present some reflections and themes emerged from using experience prototypes, and how they are contributing to our understanding of the relationship between spatial narrative and place, and in particular how they may be used as an interaction resource towards discovery and sharing of "place". In doing so, we offer a basis for discussion on how to co-design technologically mediated experiences together with users of such spaces. Finally we discuss how this method informed the design of "The Breadcrumbs" application.
UR - https://www.scopus.com/pages/publications/84887499309
M3 - Chapter
AN - SCOPUS:84887499309
SN - 9789728939755
T3 - Proceedings of the IADIS International Conference Interfaces and Human Computer Interaction 2012, IHCI 2012, Proceedings of the IADIS International Conference Game and Entertainment Technologies 2012
SP - 115
EP - 122
BT - Proceedings of the IADIS International Conference Interfaces and Human Computer Interaction 2012, IHCI 2012, Proceedings of the IADIS International Conference Game and Entertainment Technologies 2012
Y2 - 21 July 2012 through 23 July 2012
ER -