TY - GEN
T1 - Expert-Based Review and Evaluation of the Gamified Mixed Reality Application From a User Experience Perspective
AU - Banjar, Areej
AU - Alharthi, Sultan
AU - Alturkistani, Sarah
AU - Lone, Mutahira
AU - Xu, Xuanhui
AU - Campbell, Abraham
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
PY - 2026
Y1 - 2026
N2 - This paper presents an expert-based review and evaluation of a gamified Mixed Reality (MR) application designed for dental education. The application designed and developed based on proposed theoretical and practical gamified MR frameworks, with the goal of enhancing the learning experience by employing the enhanced ARCS (Attention, Relevance, Confidence, Satisfaction) model with gamification (ARCS+G) to further increase motivation. The evaluation focuses on optimizing the application’s usability and, consequently, improving the user experience (UX). It also emphasizes the iterative process to ensure a user-centered design using rapid application development (RAD). This gamified MR application allows dentistry students to interact with holographic 3D dental models, providing an immersive and interactive learning environment integrated with game elements through the use of Microsoft HoloLens 2. The evaluation involved 25 experts from various fields including Computer Science, medical and health science, and game development, and was conducted in two rounds. The results from usability tests and UX assessments indicate that the application is effective in enhancing learning engagement, though areas for improvement were identified, particularly in user interface design and interaction flow. The findings contribute to the growing field of human-computer interaction (HCI) and the application of immersive technologies in education, offering a framework for future developments in gamified MR applications.
AB - This paper presents an expert-based review and evaluation of a gamified Mixed Reality (MR) application designed for dental education. The application designed and developed based on proposed theoretical and practical gamified MR frameworks, with the goal of enhancing the learning experience by employing the enhanced ARCS (Attention, Relevance, Confidence, Satisfaction) model with gamification (ARCS+G) to further increase motivation. The evaluation focuses on optimizing the application’s usability and, consequently, improving the user experience (UX). It also emphasizes the iterative process to ensure a user-centered design using rapid application development (RAD). This gamified MR application allows dentistry students to interact with holographic 3D dental models, providing an immersive and interactive learning environment integrated with game elements through the use of Microsoft HoloLens 2. The evaluation involved 25 experts from various fields including Computer Science, medical and health science, and game development, and was conducted in two rounds. The results from usability tests and UX assessments indicate that the application is effective in enhancing learning engagement, though areas for improvement were identified, particularly in user interface design and interaction flow. The findings contribute to the growing field of human-computer interaction (HCI) and the application of immersive technologies in education, offering a framework for future developments in gamified MR applications.
KW - Dental Education
KW - Expert Evaluation
KW - Gamification
KW - Mixed Reality
KW - User Experience
UR - https://www.scopus.com/pages/publications/105015470477
U2 - 10.1007/978-3-031-98080-0_8
DO - 10.1007/978-3-031-98080-0_8
M3 - Conference proceeding
AN - SCOPUS:105015470477
SN - 9783031980794
T3 - Communications in Computer and Information Science
SP - 111
EP - 128
BT - Immersive Learning Research Network - 11th International Conference, iLRN 2025, Revised Selected Papers
A2 - Krüger, Jule M.
A2 - Schmidt, Matthew
A2 - Mikropoulos, Anastasios
A2 - Koutromanos, George
A2 - Pedrosa, Daniela
A2 - Beck, Dennis
A2 - Mystakidis, Stylianos
A2 - Smith-Nunes, Genevieve
A2 - Peña-Rios, Anasol
A2 - Richter, Jonathon
PB - Springer Science and Business Media Deutschland GmbH
T2 - 11th Annual International Conference of the Immersive Learning Research Network, iLRN 2025
Y2 - 15 June 2025 through 19 June 2025
ER -