Abstract
Gamification has been widely accepted in the HCI community in the last few years. However, the current debate is focused on its short-Term consequences, such as effectiveness and usefulness, while its side-effects, long-Term criticalities and systemic impacts are rarely raised. This workshop explores the gamification design space from a critical perspective, by using design fictions to help researchers reflect on the long-Term consequences of their designs.
| Original language | English |
|---|---|
| Journal | CEUR Workshop Proceedings |
| Volume | 1715 |
| Publication status | Published - 2016 |
| Event | 2016 Workshop on Fictional Game Elements, FGE 2016 - Austin, United States Duration: 16 Oct 2016 → 19 Oct 2016 |
Keywords
- Critical design
- Design fiction
- Gamification
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