Fictional game elements 2016

  • Amon Rapp
  • , Federica Cena
  • , Frank Hopfgartner
  • , Juho Hamari
  • , Conor Linehan

Research output: Contribution to journalArticlepeer-review

Abstract

Gamification has been widely accepted in the HCI community in the last few years. However, the current debate is focused on its short-Term consequences, such as effectiveness and usefulness, while its side-effects, long-Term criticalities and systemic impacts are rarely raised. This workshop explores the gamification design space from a critical perspective, by using design fictions to help researchers reflect on the long-Term consequences of their designs.

Original languageEnglish
JournalCEUR Workshop Proceedings
Volume1715
Publication statusPublished - 2016
Event2016 Workshop on Fictional Game Elements, FGE 2016 - Austin, United States
Duration: 16 Oct 201619 Oct 2016

Keywords

  • Critical design
  • Design fiction
  • Gamification

Fingerprint

Dive into the research topics of 'Fictional game elements 2016'. Together they form a unique fingerprint.

Cite this