@inproceedings{b0e6565a66cc4513bbfdeed14d551231,
title = "Fictional game elements: Critical perspectives on gamification design",
abstract = "Gamification has been widely accepted in the HCI community in the last few years. However, the current debate is focused on its short-term consequences, such as effectiveness and usefulness, while its side-effects, long-term criticalities and systemic impacts are rarely raised. This workshop will explore the gamification design space from a critical perspective, by using design fictions to help researchers reflect on the longterm consequences of their designs. Copyright is held by the owner/author(s).",
keywords = "Critical design, Design fiction, Gamification",
author = "Amon Rapp and Federica Cena and Frank Hopfgartner and Juho Hamari and Conor Linehan",
year = "2016",
month = oct,
day = "16",
doi = "10.1145/2968120.2968125",
language = "English",
series = "CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion",
publisher = "Association for Computing Machinery, Inc",
pages = "373--377",
booktitle = "CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion",
note = "3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016 ; Conference date: 16-10-2016 Through 19-10-2016",
}