Skip to main navigation Skip to search Skip to main content

Fictional game elements: Critical perspectives on gamification design

  • Amon Rapp
  • , Federica Cena
  • , Frank Hopfgartner
  • , Juho Hamari
  • , Conor Linehan

Research output: Chapter in Book/Report/Conference proceedingsConference proceedingpeer-review

Abstract

Gamification has been widely accepted in the HCI community in the last few years. However, the current debate is focused on its short-term consequences, such as effectiveness and usefulness, while its side-effects, long-term criticalities and systemic impacts are rarely raised. This workshop will explore the gamification design space from a critical perspective, by using design fictions to help researchers reflect on the longterm consequences of their designs. Copyright is held by the owner/author(s).

Original languageEnglish
Title of host publicationCHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion
PublisherAssociation for Computing Machinery, Inc
Pages373-377
Number of pages5
ISBN (Electronic)9781450344586
DOIs
Publication statusPublished - 16 Oct 2016
Event3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016 - Austin, United States
Duration: 16 Oct 201619 Oct 2016

Publication series

NameCHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion

Conference

Conference3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016
Country/TerritoryUnited States
CityAustin
Period16/10/1619/10/16

Keywords

  • Critical design
  • Design fiction
  • Gamification

Fingerprint

Dive into the research topics of 'Fictional game elements: Critical perspectives on gamification design'. Together they form a unique fingerprint.

Cite this