Gaming on and off the social graph: The social structure of facebook games

Research output: Chapter in Book/Report/Conference proceedingsChapterpeer-review

Abstract

Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were released by OSNs such as Facebook. However, apart from their explosive popularity, little is known about the nature of the social networks that are built during play. In this paper, we present the findings of a network analysis study carried out on two Facebook applications, in comparison with a similar but stand-alone game. We found that games built both on and off a social graph exhibit similar social properties. Specifically, the distribution of playerto player interactions decays as a power law with a similar exponent for the majority of players. For games built on the social network platform however, we find that the networks are characterised by a sharp cut-off, compared with the classically scale-free nature of the social network for the game not built on an existing social graph.

Original languageEnglish
Title of host publicationProceedings - 12th IEEE International Conference on Computational Science and Engineering, CSE 2009 - 2009 IEEE International Conference on Social Computing, SocialCom 2009
Pages627-632
Number of pages6
DOIs
Publication statusPublished - 2009
Externally publishedYes
Event2009 IEEE International Conference on Social Computing, SocialCom 2009 - Vancouver, BC, Canada
Duration: 29 Aug 200931 Aug 2009

Publication series

NameProceedings - 12th IEEE International Conference on Computational Science and Engineering, CSE 2009
Volume4

Conference

Conference2009 IEEE International Conference on Social Computing, SocialCom 2009
Country/TerritoryCanada
CityVancouver, BC
Period29/08/0931/08/09

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