Generating and Solving Logic Puzzles through Constraint Satisfaction

Research output: Chapter in Book/Report/Conference proceedingsChapterpeer-review

Abstract

Solving logic puzzles has become a very popular past-time, particularly since the Sudoku puzzle started appearing in newspapers all over the world. We have developed a puzzle generator for a modification of Sudoku, called Jidoku, in which clues are binary disequalities between cells on a 9 × 9 grid. Our generator guarantees that puzzles have unique solutions, have graded difficulty, and can be solved using inference alone. This demonstration provides a fun application of many standard constraint satisfaction techniques, such as problem formulation, global constraints, search and inference. It is ideal as both an education and outreach tool. Our demonstration will allow people to generate and interactively solve puzzles of user-selected difficulty, with the aid of hints if required, through a specifically built Java applet.

Original languageEnglish
Title of host publicationProceedings of the 22nd AAAI Conference on Artificial Intelligence, AAAI 2007
PublisherAAAI Press
Pages1974-1975
Number of pages2
ISBN (Electronic)9781577353232
Publication statusPublished - 2007
Event22nd AAAI Conference on Artificial Intelligence, AAAI 2007 - Vancouver, Canada
Duration: 22 Jul 200726 Jul 2007

Publication series

NameProceedings of the 22nd AAAI Conference on Artificial Intelligence, AAAI 2007

Conference

Conference22nd AAAI Conference on Artificial Intelligence, AAAI 2007
Country/TerritoryCanada
CityVancouver
Period22/07/0726/07/07

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