@inproceedings{da31036e131247dfb9dbc4162baf9500,
title = "Group dynamics in gameful collaborative innovation processes",
abstract = "Creativity is widely recognized as a valuable trait. The aim of this research is to explore the usefulness of incorporating elements of both game and play into creativity methods, so called design games or gameful ideation methods. This paper presents findings from a study in which a Gameful Idea Generation (GIG) was conducted. GIG is a collaborative creativity method that draws on concepts from design games and hackathons. We focus on intra-group dynamics in order to gain insights on how gamefulness influences collaborative creative processes. We analyse performance in relation to the level and nature of collaboration displayed during group-based ideation. Our insights provide relevant pointers for the design of future collaborative creativity enhancing technologies.",
keywords = "Collaboration, Creativity methods, Design games, Divergent thinking, Gamefulness, Group dynamics, Ideation",
author = "Thiel, \{Sarah Kristin\} and \{Falk Olesen\}, Jeanette and Kim Halskov and Ida Larsen-Ledet",
note = "Publisher Copyright: {\textcopyright} Springer Nature Switzerland AG 2019.; 25th International Conference on Collaboration Technologies and Social Computing, CRIWG+CollabTech 2019 ; Conference date: 04-09-2019 Through 06-09-2019",
year = "2019",
doi = "10.1007/978-3-030-28011-6\_16",
language = "English",
isbn = "9783030280109",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "222--231",
editor = "Hideyuki Nakanishi and Hironori Egi and Irene-Angelica Chounta and Hideyuki Takada and Satoshi Ichimura and Ulrich Hoppe",
booktitle = "Collaboration Technologies and Social Computing - 25th International Conference, CRIWG+CollabTech 2019, Proceedings",
address = "Germany",
}