@inbook{1a098b2bd3e1437ea25308a2c239b48d,
title = "Implementation of Adapting Gamification Framework in a Mixed Reality Application",
abstract = "Background: In recent years, the integration of Gamification and Mixed Reality has gained significant attention in various domains, including education. The potential of Gamification to enhance motivation in educational settings has been widely acknowledged. Aims: This study seeks to evaluate the effectiveness and impact of a mixed reality application on dentistry students' motivation. We aimed to ascertain the reliability and validity of the instruments, including the developed Mixed Reality applications, to explore the differences in student motivation when interacting with a gamified mixed reality environment versus anon-gamified mixed reality environment and to investigate the relationship between the use of mixed reality technology and the enhancement of student motivation. Method: The application is developed using an iterative design process. This study is a quantitative study to evaluate the effectiveness of the developed gamified mixed reality application, the study employed the Reduced Instructional Motivational Material Survey as an assessment tool. Results: The study indicates that dental students generally had a positive outlook towards the use of mixed reality applications in learning dental morphology. The students' perceptions were similar across different groups. The study also found strong and significant correlations among the variables of attention, relevance, confidence, and satisfaction.",
keywords = "Dental Morphology, Education, Gamification, Microsoft HoloLens 2, Mixed Reality, Motivation",
author = "Areej Banjar and Sarah Alturkistani and Mutahira Lone and Thomas Costa and Abraham Campbell and Tamara Vagg",
note = "Publisher Copyright: {\textcopyright} 2023 IEEE.; 2023 IEEE Gaming, Entertainment, and Media Conference, GEM 2023 ; Conference date: 19-11-2023 Through 22-11-2023",
year = "2023",
doi = "10.1109/GEM59776.2023.10390500",
language = "English",
series = "2023 IEEE Gaming, Entertainment, and Media Conference, GEM 2023",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
editor = "Curtis Gittens and Andrew Hogue and Alberto Cannavo",
booktitle = "2023 IEEE Gaming, Entertainment, and Media Conference, GEM 2023",
address = "United States",
}