TY - GEN
T1 - Investigating Tilt-Based Technique for Performing Wrist Movement Analysis in Virtual Reality
AU - Latif, Ummi Khaira
AU - Gong, Zhengya
AU - Nanjappan, Vijayakumar
AU - Georgiev, Georgi V.
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - This paper explores a tilt-based technique for wrist movement analysis using 3D joint position data captured by a standard virtual reality (VR) controller device. This technique leverages natural tilt movements detected by VR controllers, offering a more streamlined and computationally efficient alternative to traditional methods that rely on complex sensor arrays or advanced machine learning models. We conducted a user experiment to evaluate the tilt-based technique in two key areas: movement recognition and kinematic metric measurement. First, we analyzed movement data to precisely recognize six distinct wrist movements, achieving a high F1 score of $93.8 \%$. Next, we assessed the ability of the technique to measure kinematic metrics, specifically focusing on speed and smoothness. Our results showed that particular performance metrics aligned closely with the natural characteristics of the movements.
AB - This paper explores a tilt-based technique for wrist movement analysis using 3D joint position data captured by a standard virtual reality (VR) controller device. This technique leverages natural tilt movements detected by VR controllers, offering a more streamlined and computationally efficient alternative to traditional methods that rely on complex sensor arrays or advanced machine learning models. We conducted a user experiment to evaluate the tilt-based technique in two key areas: movement recognition and kinematic metric measurement. First, we analyzed movement data to precisely recognize six distinct wrist movements, achieving a high F1 score of $93.8 \%$. Next, we assessed the ability of the technique to measure kinematic metrics, specifically focusing on speed and smoothness. Our results showed that particular performance metrics aligned closely with the natural characteristics of the movements.
KW - movement recognition
KW - tilt-based
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/105019038894
U2 - 10.1109/ICVR66534.2025.11172416
DO - 10.1109/ICVR66534.2025.11172416
M3 - Conference proceeding
AN - SCOPUS:105019038894
T3 - 2025 11th International Conference on Virtual Reality, ICVR 2025
SP - 367
EP - 376
BT - 2025 11th International Conference on Virtual Reality, ICVR 2025
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 11th International Conference on Virtual Reality, ICVR 2025
Y2 - 9 July 2025 through 11 July 2025
ER -