Irish Digital Literature

Research output: Chapter in Book/Report/Conference proceedingsChapterpeer-review

Abstract

Experimentation is central to the Irish literary tradition, so it is striking to see that many new forms of digital literature remain uncultivated on this island. Where Irish literature has engaged with the digital, it is usually in the form of film-poetry, fragments of text set to video and sound. Other national canons have long progressed to more technically sophisticated genres – literary games, walking simulators, interactive fiction set in immersive virtual worlds – but Irish digital literature remains dominated by the film-poem, and in many respects, seems stagnated. But the situation in Ireland is not entirely bleak: in the figure of Doireann Ní Ghríofa, now a household name after the success of A Ghost in the Throat (2020), Ireland has a high-profile author who has shown a willingness to embrace the digital, something which may encourage further support for multimodal writing among arts practitioners and policymakers. Through its emphasis on Ní Ghríofa’s e-lit works, this chapter explores the past, present, and future of digital literature in Ireland, its major impediments, and possible futures.
Original languageEnglish
Title of host publicationTechnology in Irish Literature & Culture
EditorsMargaret Kelleher, James O'Sullivan
PublisherCambridge University Press
Pages308-326
ISBN (Print)978-1-009-18288-1
DOIs
Publication statusPublished - 2023

Keywords

  • digital fiction
  • Digital literature
  • digital poetry
  • Doireann Ní
  • e-lit
  • electronic literature
  • film-poems
  • film-poetry
  • Ghríofa
  • literary games
  • video-poetry

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