@inbook{45219c80343948cbac44bc54a4872252,
title = "Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games",
abstract = "Voice Communication (VC) is widely employed by developers as an essential component of online games. Typically, it is assumed that communications through this mechanism will be helpful and enjoyable, but existing literature suggests that the entry into VC can be problematic. In this paper, we present a study that attempts to mitigate player discomfort when first engaging with VC with strangers, through the use of traditional icebreaking tasks. We integrate these into the game RET, an online cooperative first person shooter which requires effective communication for players to succeed. An online user study with 18 participants suggests that icebreaking tasks can contribute to a positive VC experience, but their inclusion also creates further issues to be considered for successful integration.",
keywords = "Game design, Player experience, Voice communication",
author = "Kieran Hicks and Kathrin Gerling and Patrick Dickinson and Conor Linehan and Carl Gowen",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing AG, part of Springer Nature 2018.; 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017 ; Conference date: 14-12-2017 Through 16-12-2017",
year = "2018",
doi = "10.1007/978-3-319-76270-8\_14",
language = "English",
isbn = "9783319762692",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "187--201",
editor = "Masahiko Inami and Teresa Romao and Cheok, \{Adrian David\} and Cheok, \{Adrian David\}",
booktitle = "Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, Proceedings",
address = "Germany",
}