Leveraging Technology-Enhanced Teaching and Learning for Future IS Security Professionals'

Research output: Chapter in Book/Report/Conference proceedingsChapterpeer-review

Abstract

The use of social media technologies to connect with peers/colleagues is prevalent amongst students and practitioners alike. These technologies are being used to share ideas, content, resources, and experiences for both social and professional purposes. However, modern learning environments do not always implement the latest technologies and are therefore failing to support the needs and career expectations of Generation 2020. The social business gaming platform considered in this chapter leverages the social networking concept in an academic environment. This study was undertaken in order to develop information systems (IS) security skillsets through the creation and facilitation of social business gaming. The game was utilized as a part of the continual assessment process to evaluate group interaction, role-playing, competition, and learning in an ISS assignment and facilitate the students to measure their own performances of understanding.
Original languageEnglish (Ireland)
Title of host publicationEncyclopedia of Information Science and Technology
EditorsMehdi Khosrow-Pour
PublisherIGI Global
Pages2558-2570
Number of pages13
Edition4
ISBN (Electronic)9781522522560
ISBN (Print)9781522522553, 1522522557
DOIs
Publication statusPublished - 2018

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