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Long-term use of motion-based video games in care home settings

  • University of Lincoln
  • University of Saskatchewan

Research output: Chapter in Book/Report/Conference proceedingsConference proceedingpeer-review

Abstract

Recent research suggests that motion-based video games have the potential to provide both mental and physical stimulation for older adults in residential care. However, little research has explored the practical challenges and opportunities that arise from integrating these games within existing schedules of activities in these contexts. In our work, we report on a qualitative enquiry that was conducted over a three month period at two long-term care facilities. Findings suggest that older adults enjoyed playing video games, and that games can be a valuable means of reintroducing challenge in late life, but that the impact of agerelated changes and impairment can influence people's ability to engage with games in a group setting. We outline core challenges in the design for care context and discuss implications of our work regarding the suitability of games as a self-directed leisure activity.

Original languageEnglish
Title of host publicationCHI 2015 - Proceedings of the 33rd Annual CHI Conference on Human Factors in Computing Systems
Subtitle of host publicationCrossings
PublisherAssociation for Computing Machinery
Pages1573-1582
Number of pages10
ISBN (Electronic)9781450331456
DOIs
Publication statusPublished - 18 Apr 2015
Externally publishedYes
Event33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015 - Seoul, Korea, Republic of
Duration: 18 Apr 201523 Apr 2015

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
Volume2015-April

Conference

Conference33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015
Country/TerritoryKorea, Republic of
CitySeoul
Period18/04/1523/04/15

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