@inbook{77eb3e3e0cfe44ec8b1db4eef16ea51e,
title = "Making serious games with reusable software components",
abstract = "This paper explains the RAGE project, which proposes a component-based software architecture to accommodate and amplify serious game development. The RAGE project (rageproject.eu) is a serious gaming flagship project funded by the Horizon 2020 Programme of the European Commission. Compliancy with the component-based architecture preserves the portability of software to different platforms and programming languages and its easy integration in wide variety of game engines. RAGE has developed up to 40 cutting edge reusable software components (all free, open source software) and has made these available on its market place portal at gamecomponents.eu.",
keywords = "Cross-platform, Game development, Game engines, Portability, Reuse, Serious games, Software components",
author = "\{van der Vegt\}, Wim and Enkhbold Nyamsuren and Wim Westera",
note = "Publisher Copyright: {\textcopyright} Springer Nature Switzerland AG 2018.; 4th International Joint Conference on Serious Games, JCSG 2018 ; Conference date: 07-11-2018 Through 08-11-2018",
year = "2018",
doi = "10.1007/978-3-030-02762-9\_3",
language = "English",
isbn = "9783030027612",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "13--16",
editor = "Manuel Oliveira and \{Baalsrud Hauge\}, Jannicke and Stefan G{\"o}bel and Augusto Garcia-Agundez and Thomas Tregel and Polona Caserman and Tim Marsh and Minhua Ma",
booktitle = "Serious Games - 4th Joint International Conference, JCSG 2018, Proceedings",
address = "Germany",
}