Making serious games with reusable software components

  • Wim van der Vegt
  • , Enkhbold Nyamsuren
  • , Wim Westera

Research output: Chapter in Book/Report/Conference proceedingsChapterpeer-review

Abstract

This paper explains the RAGE project, which proposes a component-based software architecture to accommodate and amplify serious game development. The RAGE project (rageproject.eu) is a serious gaming flagship project funded by the Horizon 2020 Programme of the European Commission. Compliancy with the component-based architecture preserves the portability of software to different platforms and programming languages and its easy integration in wide variety of game engines. RAGE has developed up to 40 cutting edge reusable software components (all free, open source software) and has made these available on its market place portal at gamecomponents.eu.

Original languageEnglish
Title of host publicationSerious Games - 4th Joint International Conference, JCSG 2018, Proceedings
EditorsManuel Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Polona Caserman, Tim Marsh, Minhua Ma
PublisherSpringer Verlag
Pages13-16
Number of pages4
ISBN (Print)9783030027612
DOIs
Publication statusPublished - 2018
Externally publishedYes
Event4th International Joint Conference on Serious Games, JCSG 2018 - Darmstadt, Germany
Duration: 7 Nov 20188 Nov 2018

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11243 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference4th International Joint Conference on Serious Games, JCSG 2018
Country/TerritoryGermany
CityDarmstadt
Period7/11/188/11/18

Keywords

  • Cross-platform
  • Game development
  • Game engines
  • Portability
  • Reuse
  • Serious games
  • Software components

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