TY - GEN
T1 - Mario, Luigi and Dave
T2 - 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, MindTrek 2009
AU - Kirman, Ben
AU - Lawson, Shaun
AU - Linehan, Conor
PY - 2009
Y1 - 2009
N2 - In this paper, we explore the structure of a social community built in an online game that was released in two languages, specifically examining the behaviours of players involved in inter-lingual interaction. This asynchronous social game was released simultaneously in Italian and English. The player base was seeded with English and Italian players but allowed to grow organically without restriction. Despite the built-in segregation by language, we found that the entire player-base formed into a single social network and developed strategies for overcoming the challenges faced by a multi-lingual game community. Using Network Analysis, we break down the community in the game based on language and play style. We demonstrate that the behaviour of both English and Italian players was equivalent, and that play style had no effect on the likelihood of players deliberately engaging in inter-lingual communication. In the context of the strategies used by the players in our experiment, we discuss game design patterns that provide incentives for users to behave more socially and how to create tools to enable the players to cross the lingual and cultural barriers in online games.
AB - In this paper, we explore the structure of a social community built in an online game that was released in two languages, specifically examining the behaviours of players involved in inter-lingual interaction. This asynchronous social game was released simultaneously in Italian and English. The player base was seeded with English and Italian players but allowed to grow organically without restriction. Despite the built-in segregation by language, we found that the entire player-base formed into a single social network and developed strategies for overcoming the challenges faced by a multi-lingual game community. Using Network Analysis, we break down the community in the game based on language and play style. We demonstrate that the behaviour of both English and Italian players was equivalent, and that play style had no effect on the likelihood of players deliberately engaging in inter-lingual communication. In the context of the strategies used by the players in our experiment, we discuss game design patterns that provide incentives for users to behave more socially and how to create tools to enable the players to cross the lingual and cultural barriers in online games.
KW - Internationalisation
KW - Online communities
KW - Social games
KW - Social networking
UR - https://www.scopus.com/pages/publications/76749092004
U2 - 10.1145/1621841.1621872
DO - 10.1145/1621841.1621872
M3 - Conference proceeding
AN - SCOPUS:76749092004
SN - 9781605586335
T3 - MindTrek 2009 - 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era
SP - 170
EP - 175
BT - MindTrek 2009 - 13th International Academic MindTrek Conference
Y2 - 30 September 2009 through 2 October 2009
ER -