Abstract
The purpose of this article is to explore the video-gaming experience as a novel consumption occasion for snack foods and to provide insights into responsible marketing strategy development. Consumers' desired food product attributes, their motivating conditions to snack while gaming, and the environment in which this takes place are explored qualitatively through 14 in-depth interviews and 10 separate points of field observation. The findings indicate certain unhealthy food products are valued during the occasion for their social hedonic appeal but also for the basic function of fuelling long marathons of concentration and competition. Results are used to inform strategic considerations which are presented using the traditional marketing mix framework of product, promotion, price, and place of distribution. Therein, management is cautioned toward the obesogenic elements of the consumption occasion and this is a critical consideration throughout. Management is strongly advised to develop and promote healthier snacks as part of facilitating an enabling environment for sustainable food choices.
| Original language | English |
|---|---|
| Pages (from-to) | 163-185 |
| Number of pages | 23 |
| Journal | Journal of Food Products Marketing |
| Volume | 18 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - May 2012 |
Keywords
- consumer
- consumption occasion
- Gaming
- marketing mix
- snack food
- strategy
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