Abstract
We argue that the huge success of Augmented Reality game Pokémon Go has little to do with clever design. Rather, the success is due to the nostalgic branding, with a franchise for which people already have great affection. As exasperated academics, rather than resist, we have decided to sell out. We suggest that a similar nostalgic branding strategy allows any mildly interesting HCI project to gain similarly huge benefits of public engagement. We provide the HCI community with a crude nostalgification tool - MC Hammer's Hammer of Nostalgification - and present a number of case studies that illustrate its power.
| Original language | English |
|---|---|
| Title of host publication | CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems |
| Subtitle of host publication | Explore, Innovate, Inspire |
| Publisher | Association for Computing Machinery |
| Pages | 735-745 |
| Number of pages | 11 |
| ISBN (Electronic) | 9781450346566 |
| DOIs | |
| Publication status | Published - 6 May 2017 |
| Event | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 - Denver, United States Duration: 6 May 2017 → 11 May 2017 |
Publication series
| Name | Conference on Human Factors in Computing Systems - Proceedings |
|---|---|
| Volume | Part F127655 |
Conference
| Conference | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 |
|---|---|
| Country/Territory | United States |
| City | Denver |
| Period | 6/05/17 → 11/05/17 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 16 Peace, Justice and Strong Institutions
Keywords
- Stop! hammer time!
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