@inproceedings{38e9925a872346dab56549e9230aaa60,
title = "Narrative Games in BioAnalytic Forensics",
abstract = "This paper reports on the use of branching path narrative games based on cases written by industry partners and built using Twine in a graduate BioAnalytic Forensics module. The ease of use offered by Twine made it suitable as a tool to quickly introduce industry partners to the concept of interactive narratives which assisted them in framing their case studies. Twine is also an effective tool for introducing these games to students who may be unfamiliar with the genre. Business constraints central to the problems and modelled in the games include time taken to resolve the problem, and the regulatory requirement to fully explore possible root causes of the issue. Assessment was based on student reflections on their experience in game play, and on their team case study writing.",
keywords = "Biochemistry, Case Study method, Forensics, Game-based learning, Twine",
author = "Mike Cosgrave and Eric Moore and A. Storey-Cosgrave",
note = "Publisher Copyright: {\textcopyright} 2022 Dechema e.V.. All rights reserved.; 16th European Conference on Games Based Learning, ECGBL 2022 ; Conference date: 06-10-2022 Through 07-10-2022",
year = "2022",
language = "English",
series = "Proceedings of the European Conference on Games-based Learning",
publisher = "Dechema e.V.",
pages = "172--179",
editor = "Conceicao Costa",
booktitle = "Proceedings of the 16th European Conference on Games Based Learning, ECGBL 2022",
address = "Germany",
}