Narrative Games in BioAnalytic Forensics

Research output: Chapter in Book/Report/Conference proceedingsChapterpeer-review

Abstract

This paper reports on the use of branching path narrative games based on cases written by industry partners and built using Twine in a graduate BioAnalytic Forensics module. The ease of use offered by Twine made it suitable as a tool to quickly introduce industry partners to the concept of interactive narratives which assisted them in framing their case studies. Twine is also an effective tool for introducing these games to students who may be unfamiliar with the genre. Business constraints central to the problems and modelled in the games include time taken to resolve the problem, and the regulatory requirement to fully explore possible root causes of the issue. Assessment was based on student reflections on their experience in game play, and on their team case study writing.

Original languageEnglish
Title of host publicationProceedings of the 16th European Conference on Games Based Learning, ECGBL 2022
EditorsConceicao Costa
PublisherDechema e.V.
Pages172-179
Number of pages8
ISBN (Electronic)9781914587511
Publication statusPublished - 2022
Event16th European Conference on Games Based Learning, ECGBL 2022 - Lisbon, Portugal
Duration: 6 Oct 20227 Oct 2022

Publication series

NameProceedings of the European Conference on Games-based Learning
Volume2022-October
ISSN (Print)2049-0992

Conference

Conference16th European Conference on Games Based Learning, ECGBL 2022
Country/TerritoryPortugal
CityLisbon
Period6/10/227/10/22

Keywords

  • Biochemistry
  • Case Study method
  • Forensics
  • Game-based learning
  • Twine

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