@inbook{9f34bba48796459f8118ff56941a6b42,
title = "Network latency in on-line gaming: An engineering or a psychological problem?",
abstract = "Ongoing research attempts to find engineeringbased solutions to the problem of network latency in multiplayer computer games. However, few studies have been conducted to examine the end-users' experience of latency from a psychological perspective. The current study examines the roles of network latency and game complexity on the subjective experience of participants playing a specially designed computer game. Results suggest that participants prefer complex over simple games, regardless of the level of latency experienced. These findings suggest the possibility of a psychological solution to some of the negative effects of network latency. It is suggested that by manipulating Relational Complexity, it may be possible to maintain a satisfactory gaming experience in the presence of latency.",
keywords = "Latency, Networked Multiplayer Games, Playability",
author = "Conor Linehan and Bryan Roche and S{\'e}amus McLoone and Tom{\'a}s Ward",
year = "2006",
language = "English",
series = "Proceedings of CGAMES 2006 - 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems",
publisher = "University of Wolverhampton",
pages = "72--76",
editor = "Bryan Duggan and Hugh McAtamney and Quasim Mehdi and Fred Mtenzi",
booktitle = "Proceedings of CGAMES 2006 - 9th International Conference on Computer Games",
note = "9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2006 ; Conference date: 22-11-2006 Through 24-11-2006",
}