TY - GEN
T1 - Participatory design of therapeutic video games for young people with neurological vision impairment
AU - Waddington, Jonathan
AU - Linehan, Conor
AU - Gerling, Kathrin
AU - Hicks, Kieran
AU - Hodgson, Timothy L.
N1 - Publisher Copyright:
© Copyright 2015 ACM.
PY - 2015/4/18
Y1 - 2015/4/18
N2 - Neurological Vision Impairment (NVI) detrimentally impacts upon quality of life, as daily activities such as reading and crossing the road often become significantly impaired. Therapy strategies for NVI based on visual scanning of on-screen stimuli have recently been demonstrated as effective at improving functional vision. However, these strategies are repetitive, monotonous and unsuitable for use with children and young adults. This project explores the design of a game-based therapy programme that aims to support participant engagement and adherence. We first outline requirements for this software, before reporting on the iterative design process undertaken in collaboration with young people, therapists and teachers at a centre for vision impairment. Our work provides insights into the participatory design of games in collaboration with young people with special needs, and reflects upon the tension of balancing game challenge, therapy goals, and accessibility. Furthermore, it highlights the potential of games to empower special populations by providing a medium through which to communicate the subjective experience of specific impairments.
AB - Neurological Vision Impairment (NVI) detrimentally impacts upon quality of life, as daily activities such as reading and crossing the road often become significantly impaired. Therapy strategies for NVI based on visual scanning of on-screen stimuli have recently been demonstrated as effective at improving functional vision. However, these strategies are repetitive, monotonous and unsuitable for use with children and young adults. This project explores the design of a game-based therapy programme that aims to support participant engagement and adherence. We first outline requirements for this software, before reporting on the iterative design process undertaken in collaboration with young people, therapists and teachers at a centre for vision impairment. Our work provides insights into the participatory design of games in collaboration with young people with special needs, and reflects upon the tension of balancing game challenge, therapy goals, and accessibility. Furthermore, it highlights the potential of games to empower special populations by providing a medium through which to communicate the subjective experience of specific impairments.
KW - Games
KW - Rehabilitation
KW - Therapy
KW - Vision
KW - Young people
UR - https://www.scopus.com/pages/publications/84951181777
U2 - 10.1145/2702123.2702261
DO - 10.1145/2702123.2702261
M3 - Conference proceeding
AN - SCOPUS:84951181777
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 3533
EP - 3542
BT - CHI 2015 - Proceedings of the 33rd Annual CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
T2 - 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015
Y2 - 18 April 2015 through 23 April 2015
ER -