Schedio-Pro: An Interactive Virtual Reality Game for Protein Design

  • Tianshu Xu
  • , Venkata V.B. Yallapragada
  • , Mark Tangney
  • , Sabin Tabirca

Research output: Chapter in Book/Report/Conference proceedingsChapterpeer-review

Abstract

Protein design is a rapidly expanding field complemented with the latest surge of computational tools to predict the 3D structure and to create entirely novel proteins using de novo design. In its simplistic terms, the process of protein design involves combining basic structures such as Sheet, Helix, and Coils for various intended applications. Different permutations and combinations of these basic structures can result in a wide variety of proteins. Molecular visualisation and the ability to interact with the 3D structure are crucial for protein design and edutainment. Using virtual reality for protein design and interaction provides users with an enhanced immersive experience. To simulate a cutting-edge protein interaction experience within a Virtual Reality (VR) setting, an interactive protein design VR game Schedio-Pro has been developed. Schedio-Pro has unique features that make it an indispensable tool. Gamification: Basic protein molecules can visualise in the game as 3D models. They can be grabbed by players and thrown to another molecule. The simulation of the combination process can be achieved by replacing two basic proteins with the model of their combination. Manipulating the structure: This is achieved using 3D rigging. In other words, the combination model can be deformed properly by filling bones into it. By bending and twisting the bones with VR controllers, the protein can be folded to different shapes. Visualising structures from PDB (Protein Data Bank): Protein model can be packed as an Asset Bundle and loaded in the game at run time. This feature can benefit protein engineers to visualise all sorts of protein models on demand in a VR environment.

Original languageEnglish
Title of host publicationCommunications, Signal Processing, and Systems - Proceedings of the 10th International Conference on Communications, Signal Processing, and Systems
EditorsQilian Liang, Wei Wang, Xin Liu, Zhenyu Na, Baoju Zhang
PublisherSpringer Science and Business Media Deutschland GmbH
Pages293-300
Number of pages8
ISBN (Print)9789811903892
DOIs
Publication statusPublished - 2022
Event10th International Conference on Communications, Signal Processing, and Systems, CSPS 2021 - Changbaishan, China
Duration: 24 Jul 202125 Jul 2021

Publication series

NameLecture Notes in Electrical Engineering
Volume878 LNEE
ISSN (Print)1876-1100
ISSN (Electronic)1876-1119

Conference

Conference10th International Conference on Communications, Signal Processing, and Systems, CSPS 2021
Country/TerritoryChina
CityChangbaishan
Period24/07/2125/07/21

Keywords

  • Immersive visualisation
  • Protein gaming
  • Virtual reality

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