TY - CHAP
T1 - Single to multiplayer bluetooth gaming framework
AU - Duggan, Kevin
AU - Doolan, Daniel C.
AU - Tabirca, Sabin
AU - Yang, Laurence T.
PY - 2007
Y1 - 2007
N2 - It is estimated that by the end of 2007 approximately two billion bluetooth enabled devices will have been produced to date. The mobile phone market has a significant share of this. The gaming sector has done little to promote the use of bluetooth for gaming. This reflects the limited number of bluetooth enabled games currently available. Why should the modem day phone user have to compete only against the device, when a far more competitive, and enjoyable game can be achieved by the interaction of two or more human players. The development of such games, typically requires significant bluetooth specific api calls to setup the communications mechanism, and carry out communication. This paper details how the Mobile Message Passing Interface (MMPI) may be applied the the realm of bluetooth gaming. In particular this paper introduces a framework that allows for the transformation of a single player game, to a multiplayer bluetooth enabled game with the minimum of code changes.
AB - It is estimated that by the end of 2007 approximately two billion bluetooth enabled devices will have been produced to date. The mobile phone market has a significant share of this. The gaming sector has done little to promote the use of bluetooth for gaming. This reflects the limited number of bluetooth enabled games currently available. Why should the modem day phone user have to compete only against the device, when a far more competitive, and enjoyable game can be achieved by the interaction of two or more human players. The development of such games, typically requires significant bluetooth specific api calls to setup the communications mechanism, and carry out communication. This paper details how the Mobile Message Passing Interface (MMPI) may be applied the the realm of bluetooth gaming. In particular this paper introduces a framework that allows for the transformation of a single player game, to a multiplayer bluetooth enabled game with the minimum of code changes.
UR - https://www.scopus.com/pages/publications/35348823672
U2 - 10.1109/ISPDC.2007.48
DO - 10.1109/ISPDC.2007.48
M3 - Chapter
AN - SCOPUS:35348823672
SN - 0769529364
SN - 9780769529363
T3 - Sixth International Symposium on Parallel and Distributed Computing, ISPDC 2007
BT - Sixth International Symposium on Parallel and Distributed Computing, ISPDC 2007
T2 - 6th International Symposium on Parallel and Distributed Computing, ISPDC 2007
Y2 - 5 July 2007 through 8 July 2007
ER -