Single to multiplayer bluetooth gaming framework

Research output: Chapter in Book/Report/Conference proceedingsChapterpeer-review

Abstract

It is estimated that by the end of 2007 approximately two billion bluetooth enabled devices will have been produced to date. The mobile phone market has a significant share of this. The gaming sector has done little to promote the use of bluetooth for gaming. This reflects the limited number of bluetooth enabled games currently available. Why should the modem day phone user have to compete only against the device, when a far more competitive, and enjoyable game can be achieved by the interaction of two or more human players. The development of such games, typically requires significant bluetooth specific api calls to setup the communications mechanism, and carry out communication. This paper details how the Mobile Message Passing Interface (MMPI) may be applied the the realm of bluetooth gaming. In particular this paper introduces a framework that allows for the transformation of a single player game, to a multiplayer bluetooth enabled game with the minimum of code changes.

Original languageEnglish
Title of host publicationSixth International Symposium on Parallel and Distributed Computing, ISPDC 2007
DOIs
Publication statusPublished - 2007
Event6th International Symposium on Parallel and Distributed Computing, ISPDC 2007 - Hagenburg, Austria
Duration: 5 Jul 20078 Jul 2007

Publication series

NameSixth International Symposium on Parallel and Distributed Computing, ISPDC 2007

Conference

Conference6th International Symposium on Parallel and Distributed Computing, ISPDC 2007
Country/TerritoryAustria
CityHagenburg
Period5/07/078/07/07

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