TY - ADVS
T1 - Social Innovation and the Ludic City
AU - Linehan, Denis
PY - 2012/1
Y1 - 2012/1
N2 - Narratives have always shaped Dublin, from the
everyday lives of its inhabitants to the reputation the city has
acquired across the world. However, there is a growing realization that
innovative urban narratives are missing in many public spaces in cities.
The proliferation of non-places and the intensive privatization of
public life, constantly whittle away at Dublin’s story of itself as a
cultural capital. The landscape and spaces of Chris Binchy’s recent
novels on Dublin, relating the disassociations of exurbia or the bleak
anonymity of inner city hotels provide good examples of this problem.
Designers provide an important script for the city. Potentially they
possess the anecdote to these unsatisfactory qualities of urban living. Designers, in other words, can tell different stories about how
cities could be. Their vision, their solutions and their experiments
provide the hope and the drama needed to animate the urban, turn
concrete into laughter and translate problems into occasions for
creativity and new ways of living
AB - Narratives have always shaped Dublin, from the
everyday lives of its inhabitants to the reputation the city has
acquired across the world. However, there is a growing realization that
innovative urban narratives are missing in many public spaces in cities.
The proliferation of non-places and the intensive privatization of
public life, constantly whittle away at Dublin’s story of itself as a
cultural capital. The landscape and spaces of Chris Binchy’s recent
novels on Dublin, relating the disassociations of exurbia or the bleak
anonymity of inner city hotels provide good examples of this problem.
Designers provide an important script for the city. Potentially they
possess the anecdote to these unsatisfactory qualities of urban living. Designers, in other words, can tell different stories about how
cities could be. Their vision, their solutions and their experiments
provide the hope and the drama needed to animate the urban, turn
concrete into laughter and translate problems into occasions for
creativity and new ways of living
UR - http://www.pivotdublin.com/index.php/blog/entry/social_innovation_and_the_ludic_city
M3 - Digital, audio or visual outputs
ER -