Tabletop prototyping of serious games for 'soft skills' training

Research output: Chapter in Book/Report/Conference proceedingsChapterpeer-review

Abstract

Serious games offer a relatively low cost, highly engaging alternative to traditional forms of soft skills training. The current paper describes an approach taken to designing a serious game for the training of soft skills. A tabletop prototype of the game was created and evaluated with a group of 24 participants. Initial findings suggest that the game successfully created an environment in which it was advantageous to engage in appropriate collaborative decision making behaviors, as well as providing built-in opportunities for a tutor to guide under-performing groups.

Original languageEnglish
Title of host publicationProceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009
Pages182-185
Number of pages4
DOIs
Publication statusPublished - 2009
Externally publishedYes
Event2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009 - Coventry, United Kingdom
Duration: 23 Mar 200924 Mar 2009

Publication series

NameProceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009

Conference

Conference2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009
Country/TerritoryUnited Kingdom
CityCoventry
Period23/03/0924/03/09

Keywords

  • Collaborative games
  • Education and learning
  • Game design
  • Serious games methodologies
  • Soft skills

Fingerprint

Dive into the research topics of 'Tabletop prototyping of serious games for 'soft skills' training'. Together they form a unique fingerprint.

Cite this