Abstract
Serious games offer a relatively low cost, highly engaging alternative to traditional forms of soft skills training. The current paper describes an approach taken to designing a serious game for the training of soft skills. A tabletop prototype of the game was created and evaluated with a group of 24 participants. Initial findings suggest that the game successfully created an environment in which it was advantageous to engage in appropriate collaborative decision making behaviors, as well as providing built-in opportunities for a tutor to guide under-performing groups.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009 |
| Pages | 182-185 |
| Number of pages | 4 |
| DOIs | |
| Publication status | Published - 2009 |
| Externally published | Yes |
| Event | 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009 - Coventry, United Kingdom Duration: 23 Mar 2009 → 24 Mar 2009 |
Publication series
| Name | Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009 |
|---|
Conference
| Conference | 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009 |
|---|---|
| Country/Territory | United Kingdom |
| City | Coventry |
| Period | 23/03/09 → 24/03/09 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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SDG 16 Peace, Justice and Strong Institutions
Keywords
- Collaborative games
- Education and learning
- Game design
- Serious games methodologies
- Soft skills
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