Teaching group decision making skills to emergency managers via digital games

  • Conor Linehan
  • , Shaun Lawson
  • , Mark Doughty
  • , Ben Kirman
  • , Nina Haferkamp
  • , Nicole C. Krämer
  • , Massimiliano Schembri
  • , Maria Luisa Nigrelli

Research output: Chapter in Book/Report/Conference proceedingsChapterpeer-review

Abstract

This chapter discusses how a focus on establishing the appropriate learning outcomes of an educational programme, and creatively incorporating these learning outcomes within the design of a game, can lead to the development of a useful educational game. Specifically, it demonstrates the process involved in generating game design criteria from a multi-disciplinary literature review. The design of a game that has been developed as part of a project to train emergency managers in group decision making and communications skills is presented, along with some initial evaluations of that game design. It appears that the game presented can function as a valid practical element of a programme for the training of group decision making and communication skills with emergency management personnel.

Original languageEnglish
Title of host publicationMedia in the Ubiquitous Era
Subtitle of host publicationAmbient, Social and Gaming Media
PublisherIGI Global
Pages111-130
Number of pages20
ISBN (Electronic)9781609607753
ISBN (Print)9781609607746
DOIs
Publication statusPublished - 30 Sep 2011
Externally publishedYes

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