The comic book as research tool: Creative visual research for the social sciences

Research output: Book/ReportBookpeer-review

Abstract

This book contributes to a growing body of work celebrating the visual methods and tools that aid knowledge transfer and welcome new audiences to social science research. Visual research methodological milestones highlight a trajectory towards the adoption of more creative and artistic media. As such, the book is dedicated to exploring the creative potential of the comic book medium, and how it can assist the production and communication of scientific knowledge. The cultural blueprint of the comic book is examined, and the unique structure and grammar of the form deconstructed and adapted for research support. Along with two illustrated research comics, Toxic Play and 10 Business Days, the book offers readers numerous comic-based illustration activities and creative visual exercises to support data generation, foster conversational knowledge exchanges, facilitate inference, analysis, and interpretation, while nurturing the necessary skills to illustrate and create research comics. The book engages a diverse audience and is an illuminating read for visual novices, experts, and all in-betweeners. Addresses gaps in the literature on research methods Provides a novel methodological tool to communicate academic research to public audiences Balances explanation and critical assessment The author is a leading figure in the field.

Original languageEnglish
Publisherde Gruyter
Number of pages220
ISBN (Electronic)9783110781137
ISBN (Print)9783110781052
DOIs
Publication statusPublished - 6 Nov 2023

Keywords

  • Comic book
  • Communication
  • Education media
  • Methodology
  • Research representation
  • Visual research

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