"The Dream of an Island": Dear Esther and the Digital Sublime

  • James O'Sullivan
  • , Astrid Ensslin (Editor)
  • , Pawel Frelik (Editor)
  • , Lisa Swanstrom (Editor)

Research output: Contribution to journalArticlepeer-review

Abstract

Kant remarks that beauty “is what pleases in the mere judgment (and there not by the medium of sensation in accordance with a concept of understanding),” and the sublime “pleases immediately through its opposition to the interest of sense”. Lyotard’s position is such that the sublime, as construed by Burke and Kant, “outlined a world of possibilities for artistic experiments in which the avant-gardes would later trace out their paths”. It is within this framework—the established connection between the sublime and the avant-garde—that I will situate my argument that electronic literature and literary games avail of an aesthetic of the sublime.
Original languageEnglish
Pages (from-to)313-326
JournalParadoxa
Volume29
Publication statusPublished - 2017

Keywords

  • Dear Esther
  • electronic literature
  • digital literature
  • literary games
  • Video games

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