The Machine Reconnaissance Blind Chess Tournament of NeurIPS 2022

  • Ryan W. Gardner
  • , Gino Perrotta
  • , Anvay Shah
  • , Shivaram Kalyanakrishnan
  • , Kevin A. Wang
  • , Gregory Clark
  • , Timo Bertram
  • , Johannes Fürnkranz
  • , Martin Müller
  • , Brady P. Garrison
  • , Prithviraj Dasgupta
  • , Saeid Rezaei

    Research output: Contribution to journalArticlepeer-review

    Abstract

    Reconnaissance Blind Chess is a game that plays like regular chess but rather than continuously observing the entire board, each player can only momentarily and privately observe selected board regions. It has imperfect information and little common knowledge. The Johns Hopkins University Applied Physics Laboratory (the game’s creator) and several partners organized the third NeurIPS machine Reconnaissance Blind Chess competition in 2022 to bring people together to attempt to tackle research challenges presented by the game. 18 bots played each other in 9,180 games (60 matches per bot pair) over 4 days. The top bot exceeded the performance of all of last year’s bots yet a practical, sound (unexploitable) algorithm remains unknown.

    Original languageEnglish
    Pages (from-to)119-132
    Number of pages14
    JournalProceedings of Machine Learning Research
    Volume220
    Publication statusPublished - 2023
    Event36th Annual Conference on Neural Information Processing Systems - Competition Track, NeurIPS 2022 - Virtual, Online, United States
    Duration: 28 Nov 20229 Dec 2022

    Keywords

    • common knowledge
    • imperfect information
    • reconnaissance blind chess
    • reinforcement learning

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