The RAGE software asset model and metadata model

  • A. Georgiev
  • , A. Grigorov
  • , B. Bontchev
  • , P. Boytchev
  • , K. Stefanov
  • , K. Bahreini
  • , E. Nyamsuren
  • , W. Van Der Vegt
  • , W. Westera
  • , R. Prada
  • , Paul Hollins
  • , Pablo Moreno

Research output: Chapter in Book/Report/Conference proceedingsChapterpeer-review

Abstract

Software assets are key output of the RAGE project and they can be used by applied game developers to enhance the pedagogical and educational value of their games. These software assets cover a broad spectrum of functionalities–from player analytics including emotion detection to intelligent adaptation and social gamification. In order to facilitate integration and interoperability, all of these assets adhere to a common model, which describes their properties through a set of metadata. In this paper the RAGE asset model and asset metadata model is presented, capturing the detail of assets and their potential usage within three distinct dimensions–technological, gaming and pedagogical. The paper highlights key issues and challenges in constructing the RAGE asset and asset metadata model and details the process and design of a flexible metadata editor that facilitates both adaptation and improvement of the asset metadata model.

Original languageEnglish
Title of host publicationSerious Games - 2nd Joint International Conference, JCSG 2016, Proceedings
EditorsManuel Fradinho Oliveira, Minhua Ma, Stefan Göbel, Tim Marsh, Jannicke Baalsrud Hauge
PublisherSpringer Verlag
Pages191-203
Number of pages13
ISBN (Print)9783319458403
DOIs
Publication statusPublished - 2016
Externally publishedYes
Event2nd International Joint Conference on Serious Games, JCSG 2016 - Brisbane, Australia
Duration: 26 Sep 201627 Sep 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9894 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference2nd International Joint Conference on Serious Games, JCSG 2016
Country/TerritoryAustralia
CityBrisbane
Period26/09/1627/09/16

Keywords

  • Asset metadata model
  • Asset model
  • Game assets
  • Gamification
  • Metadata editor
  • Serious games
  • Software assets

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